Dolphin, the GameCube and Wii emulator - Forums

Full Version: Is that 8G ram really not enough for prefecthing custom textures ?
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(08-31-2015, 03:51 AM)DeeKay Wrote: [ -> ]Prefetching all of the custom textures really seems like the brute force way of avoiding hitches. I think only keeping textures that are loaded up and used in memory would be more efficient memory-wise at the expense of having more initial hitching, kinda like compiling new shaders.

The feature isn't called prefetching at that point.
(08-31-2015, 03:51 AM)DeeKay Wrote: [ -> ]Prefetching all of the custom textures really seems like the brute force way of avoiding hitches. I think only keeping textures that are loaded up and used in memory would be more efficient memory-wise at the expense of having more initial hitching, kinda like compiling new shaders.

so, just use what you need to, not what you're going to need
i don't understand how that's prefetching
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