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Full Version: Certain Games Freezing under Debug Dolphin
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I posted this issue on the issue tracker, but no-one has replied to it, so I'm posting it here, as well.

1. Load up debug Dolphin
2. Start ROTFD
3. Attempt to start a new game. The game will crash (the game, not Dolphin)

This never happens under regular Dolphin and I have no breakpoints or cheats set. I've even deleted the Dolphin folder in Documents, but still no luck.
No response on the issue tracker more or less means no one has any idea how to help. the only thing I could guess is that some optimization is lucking the game through something that's wrong in Dolphin that isn't applied in debug mode.
I have also observed this problem in LOZ: Master Quest, whenever you select either game.
Still a problem as of the latest build (4.0-8072.)
The debug builds should have the same behavior in emulation then release builds, so there should be no reason for a ingame crash.
Could you try interpreter and check if it's only a jit issue?
(10-30-2015, 10:11 PM)degasus Wrote: [ -> ]The debug builds should have the same behavior in emulation then release builds, so there should be no reason for a ingame crash.
Could you try interpreter and check if it's only a jit issue?

Interpreter also crashes, as do Cached Interpreter and JITIL.
Something else I've found is that when I make a save-state in regular Dolphin and load it in the debug Dolphin of the exact same version, the audio pitch is exactly 50% higher than it should be, but Dump Audio produces a normal-sounding audio dump. It seems like Dolphin is trying to run the audio at 48000Hz at the same speed, or something, when it should be playing back at 32000Hz. This doesn't happen unless I do as I did in my first sentence.
(11-01-2015, 08:48 AM)yorkiesandskittles Wrote: [ -> ]Something else I've found is that when I make a save-state in regular Dolphin and load it in the debug Dolphin of the exact same version, the audio pitch is exactly 50% higher than it should be, but Dump Audio produces a normal-sounding audio dump. It seems like Dolphin is trying to run the audio at 48000Hz at the same speed, or something, when it should be playing back at 32000Hz. This doesn't happen unless I do as I did in my first sentence.

Could you report this on the issue tracker? It's harder for us to forget if it's there than if it only is on the forums.
(11-01-2015, 06:31 PM)JosJuice Wrote: [ -> ]Could you report this on the issue tracker? It's harder for us to forget if it's there than if it only is on the forums.

I reported it about 3 months ago: https://bugs.dolphin-emu.org/issues/8854
Oh, I had missed that you had added a comment about the audio issue. You should make a separate issue report for it though, so that others don't miss it like I did. It's hard to keep track of two issues using a single issue report.
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