Dolphin, the GameCube and Wii emulator - Forums

Full Version: Viewtiful Joe Real XFB slows down gameplay even when in full speed
You're currently viewing a stripped down version of our content. View the full version with proper formatting.
Pages: 1 2
I can stand the graphics, but unfortunately, like Metroid Prime for example, enabling XFB (BOTH real and virtual) slows down the game. I mean I'm still in full speed, but the animation seem heavier and not as smooth and the response time is slower. The point is that for Metroid Prime you don't need XFB, but for Viewtiful Joe you need only for the videos, and for the gameplay it's better to disable (for graphics, and most important smooth gameplay).

Is there any way to keep the real XFB enabled only for the videos and disabled for gameplay (cause XFB is only being used during pre-rendered videos).

Edit: Maybe it's possible to create a patch or something?
Is it Possible to create a hotkey that will switch between Real XFB and Disable XFB?
Maybe it's possible to create a patch that switches to real XFB when there are FMVs? (PCSX2 for example has a game fix that switches to software mode when there are FMVs)
It really the only reason i don't play it right now (Real XFB causes the game to be less smoother and responsive).

Edit: After turning off progressive scan (always playing with it enabled) The game ran as smooth as it should even on real XFB. and when I set the resolution to 1x native, I was able to use 4X SSAA, which made the image look much better. The dolphin widescreen hack works perfect (Can't understand why it wasn't included in the game in the first place), but it would be really nice to have an option that switches between XFB modes (if that's possible of course)

Edit 2: Is there any way to able Real XFB to use more than native resolution? Or maybe it's possible to make the FMVs work with Virtual XFB? Is there any chance that the devs can add 9x SSAA Option for OpenGL? That way it will help Vietiful joe
(08-18-2015, 08:19 AM)DolphinPC Wrote: [ -> ]Is there any way to able Real XFB to use more than native resolution?

The point of Real XFB is to do it exactly like on a real console, so no.

(08-18-2015, 08:19 AM)DolphinPC Wrote: [ -> ]Or maybe it's possible to make the FMVs work with Virtual XFB?

Yes. There has in fact been some work done on this: https://github.com/dolphin-emu/dolphin/pull/2051

It essentially falls back to Real XFB for videos and uses high-res Virtual XFB for everything else.
(08-18-2015, 06:10 PM)JosJuice Wrote: [ -> ]
(08-18-2015, 08:19 AM)DolphinPC Wrote: [ -> ]Is there any way to able Real XFB to use more than native resolution?

The point of Real XFB is to do it exactly like on a real console, so no.


(08-18-2015, 08:19 AM)DolphinPC Wrote: [ -> ]Or maybe it's possible to make the FMVs work with Virtual XFB?

Yes. There has in fact been some work done on this: https://github.com/dolphin-emu/dolphin/pull/2051

It essentially falls back to Real XFB for videos and uses high-res Virtual XFB for everything else.

Where can i download it from?
http://dl.dolphin-emu.org/prs/pr-2051-do...est-x64.7z

It's a test build, so it might not work correctly, and it hasn't been updated in a few months either. You need to use OpenGL.
(08-19-2015, 01:59 AM)JosJuice Wrote: [ -> ]http://dl.dolphin-emu.org/prs/pr-2051-do...est-x64.7z

It's a test build, so it might not work correctly, and it hasn't been updated in a few months either. You need to use OpenGL.

Worked Perfectly, thanks. Is there any way I can use it in the lastest version? or at least a newer version?

The emulation itself is perfect as it's been for many years, Both graphics and sound, but I would like to try it with ssao
(08-19-2015, 03:26 AM)DolphinPC Wrote: [ -> ]Worked Perfectly, thanks. Is there any way I can use it in the lastest version?

If you really want to, you can use git to fetch https://github.com/phire/dolphin.git, checkout the hybrid-xfb branch, rebase on master and fix the conflicts. I suggest simply waiting until there is more progress with the feature, though.
(08-19-2015, 03:59 AM)JosJuice Wrote: [ -> ]
(08-19-2015, 03:26 AM)DolphinPC Wrote: [ -> ]Worked Perfectly, thanks. Is there any way I can use it in the lastest version?

If you really want to, you can use git to fetch https://github.com/phire/dolphin.git, checkout the hybrid-xfb branch, rebase on master and fix the conflicts. I suggest simply waiting until there is more progress with the feature, though.

It's too complicated for me so I won't do it. May I ask why do you suggest me to wait until there is more progress? I don't know about other games, but it works perfect in VJ (Maybe because real XFB is used only for FMVs and not gameplay?)
(08-19-2015, 04:09 AM)DolphinPC Wrote: [ -> ]May I ask why do you suggest me to wait until there is more progress?

Because then it'll be updated to the newest version for you. If you just want to play this game with Hybrid XFB even if the version is a bit old, then you can go ahead and use this test build.
Pages: 1 2