08-09-2015, 10:36 AM
Pages: 1 2
08-09-2015, 10:42 AM
Yes, BTW, What does the patch do exactly? is it slowing the internal in game speed?
08-09-2015, 12:15 PM
(08-09-2015, 10:42 AM)DolphinPC Wrote: [ -> ]Yes, BTW, What does the patch do exactly? is it slowing the internal in game speed?The hyrule field with time gets slower due to places getting connected what the patch does is null some of the drawcalls that cause the slowdown with give a fps boost. There actually no actual complete fix to the hyrule field slowdown
08-09-2015, 12:19 PM
08-10-2015, 12:12 PM
(08-09-2015, 12:15 PM)daniellegal Wrote: [ -> ](08-09-2015, 10:42 AM)DolphinPC Wrote: [ -> ]Yes, BTW, What does the patch do exactly? is it slowing the internal in game speed?The hyrule field with time gets slower due to places getting connected what the patch does is null some of the drawcalls that cause the slowdown with give a fps boost. There actually no actual complete fix to the hyrule field slowdown
Besides of course increasing the ingame speed, does the patch introduces and bugs/ glitches or causes any issues or the emulation accuracy remains the same (besides the little minimap issue which doesn't really bother me_
08-10-2015, 01:16 PM
(08-10-2015, 12:12 PM)DolphinPC Wrote: [ -> ]The game remains the same because only(08-09-2015, 12:15 PM)daniellegal Wrote: [ -> ](08-09-2015, 10:42 AM)DolphinPC Wrote: [ -> ]Yes, BTW, What does the patch do exactly? is it slowing the internal in game speed?The hyrule field with time gets slower due to places getting connected what the patch does is null some of the drawcalls that cause the slowdown with give a fps boost. There actually no actual complete fix to the hyrule field slowdown
Besides of course increasing the ingame speed, does the patch introduces and bugs/ glitches or causes any issues or the emulation accuracy remains the same (besides the little minimap issue which doesn't really bother me_
remove useless drawcalls that only cause the slowdown
Pages: 1 2