(02-10-2016, 05:03 AM)Lumbeeslayer Wrote: [ -> ]Just use Dolphin, why the heck would you be trying to play the Wii on a 21:9 display anyways, that seems crazy and pointless especially with the low resolution of the Wii, its better just to play on Dolphin. The Wii is 480p and 21:9 displays are 1080p and 1440p. Playing a Wii on such resolutions will look terrible.
I have no access to a computer.
Why are you posting on the Dolphin forum, then? Try looking for codes on a Wii forum if you don't have a PC.

Updated codes for the following games
NTSC US
Army Men: RTS
PAL
Skies of Arcadia Legends
Star Wars: Jedi Knight II - Jedi Outcast
Metal Gear Solid: The Twin Snakes
Digimon Rumble Arena 2
Cel Damage
Billy Hatcher and the Giant Egg
The code i am mostly interested in is the 21:9 one for Metal Gear Solid: The Twin Snakes. Let me know if it works.
(02-26-2016, 05:52 PM)takla Wrote: [ -> ]Updated codes for the following games
-Snip-
Hi takla! I would like to learn how the codes work so I can make 48:9 codes, (3x1080p monitors), however I don't know where to start. I see that for each game you have listed in the OP each different aspect ratio has the same first section of hex the same, then the second section of hex is different. I get that the first part is a location in ram (pretty sure haha), and the second part is what you're changing the value (values?) in that location to? But I don't know what the second part actually
means...
Eg, wind waker
16:9
043FA998 3FE39581
21:9
043FA998 4017B426
21:9 (3440x1440 ONLY)
043FA998 4018E38E
I also notice that amongst different games some have the same second section, for example comparing Avatar: The Last Airbender with wind waker
16:9
044F5D1C 3FE38E39
21:9
044F5D1C 4017B426
21:9 (3440x1440 ONLY)
044F5D1C 4018E38E
The first part of code points to a different location because its a different game, but the second part remains the same.
My questions are: what is the second part? What does it represent? And how do you find out the location that needs to be changed?
(02-27-2016, 10:17 PM)Qyvx Wrote: [ -> ]Hi takla!
Ok. So lets take The Legend of Zelda: The Wind Waker as an example.
16:9
044021C0 3FE38E39
21:9
044021C0 4017B426
21:9 (3440x1440 ONLY)
044021C0 4018E38E
The first number part, in this case "044021C0" is the memory address while the second number "3FE38E39" is the actual value. The value behind "3FE38E39" is a single precision number (IEEE 754 floating point). Unfortunately that is not the case for all games which is why this thread does not contain codes for every single GameCube game.
Anyway, further on to my quick explanation: You can use this converter
HERE to convert to Float values. To get the decimal value for your display setup simple divide the amount of pixel your display has in width with height. E.G: 1920/1080 gives us 1.7777778. Type this number into the Decimal Representation field. After that press enter and you have your Hexadecimal Representation. Now just replace the second number of the code with your new value (do not copy the 0x part). Make sure your decimal number always has 8 numbers as this will ensure maximal accuracy.
So the proper value for your setup would be 5760/1080 = 5.3333333 which is rounded to 5.3333335 and gives us 40AAAAAB in hex.
044021C0 3FE38E39 would be changed to 044021C0 40AAAAAB
Note: For someone that reads this and might want to change these codes to an aspect ratio that also changes the height, for example, 16:10 i can tell you that you would have to do all the work from scratch as the codes basically only modify width.
Edit: Now on to how to find the first value, the address. Well i can tell you this, i am still trying to figure that out myself. I got so far as to find some addresses with Cheat Engine but the GameCube and Wii use Endian table's which means the address would have to be converted first to be usable as AR code.
I hope this gave you the knowledge you needed. Just ask again if you have anymore questions.
Here are cheat table's for the following games:
F-Zero GX
James Bond 007: Nightfire
TimeSplitters: Future Perfect
Viewtiful Joe
Viewtiful Joe 2
Viewtiful Joe Red Hot Rumble
The cheat table contain aspect ratio fixes for 16:9, 21:9 (2560x1080) & (3440x1440) and for 48:9 (5760x1080), Ui fixes to correct stretching and zoom to change the feeling of speed in the games.
If someone manages to make AR codes or Patches out of these let me know as i wasn't be able to.
You will need
Cheat Engine to use these fixes. Set the Aspect Ratio in Dolphin under the Graphics tab to "Force 16:9" for 16:9. For all other ratios select "Stretch to Window".
How to use:
Once you load a level/map from one of these games tab out of Dolphin and double click on the cheat table for the game. Click on the little Computer icon at the top left and select the Dolphin process. You are then asked if you want to keep the current address list which you answer with "Yes". At the bottom part you will now be able to set the aspect ratio by double clicking in the "Value" area.
DO NOT check the box for the settings at the left or else Dolphin will crash. Unfortunately some games will return to 4:3 once you beat a level/map. Right now there is no way around it so you will have to change it again once you enter a level/map.
DOWNLOAD LINK
I also made some 21:9 cheats for PCSX2. You can download them
HERE.
Super Mario Sunshine PAL
21:9 (2560x1080)
0440E0D4 3FCE6087
21:9 (3440x1440)
0440E0D4 3FCF8E94
3440x1440 is untested, but I've achived it the same way I achived the 2560x1080
Hey takla, is there any chance we can move EVERYTHING here onto Dolphin Wiki and close this topic for organizational purposes?
How do you feel about that?
(03-04-2016, 09:21 PM)Devina Wrote: [ -> ]Hey takla, is there any chance we can move EVERYTHING here onto Dolphin Wiki and close this topic for organizational purposes?
How do you feel about that?
I think one thread with all codes is more convenient then to search for games one at the time in the wiki. I would welcome for someone to update the wiki with these patches but i don't see it happen.
On the organization part, what did you have in mind?