02-03-2016, 08:52 AM
02-04-2016, 11:18 AM
(02-03-2016, 08:52 AM)Rafaelele Wrote: [ -> ]Dude, those are AR codesDude, why do you need Gecko Codes for 21:9? Just use the AR codes.
02-09-2016, 12:21 PM
(02-04-2016, 11:18 AM)Lumbeeslayer Wrote: [ -> ]Dude, why do you need Gecko Codes for 21:9? Just use the AR codes.
Dude, I'm playing these off Homebrew Channel. AR format isn't supported on there.
02-10-2016, 05:03 AM
(02-09-2016, 12:21 PM)Rafaelele Wrote: [ -> ]Dude, I'm playing these off Homebrew Channel. AR format isn't supported on there.Just use Dolphin, why the heck would you be trying to play the Wii on a 21:9 display anyways, that seems crazy and pointless especially with the low resolution of the Wii, its better just to play on Dolphin. The Wii is 480p and 21:9 displays are 1080p and 1440p. Playing a Wii on such resolutions will look terrible.
02-14-2016, 07:19 AM
Trying to get Wave Race PAL to work in 3440x1440, but with no luck. It spits out an error regarding the master code, so I removed the 1st line of code and used the remaining 3 lines, no luck... can someone help?
02-14-2016, 09:09 AM
(02-14-2016, 07:19 AM)phil6891 Wrote: [ -> ]Trying to get Wave Race PAL to work in 3440x1440, but with no luck. It spits out an error regarding the master code, so I removed the 1st line of code and used the remaining 3 lines, no luck... can someone help?
First, make sure the 16:9 code does work at all.
Other News: I've successfully ported the Mario Party 7 16:9 code to 21:9 & 21:9(3440x1440 ONLY). I also added the 60Hz code for the PAL version and will do so from now on for all games like requested.
02-14-2016, 12:02 PM
(02-14-2016, 09:09 AM)takla Wrote: [ -> ]First, make sure the 16:9 code does work at all.
that would be
C209A948 00000002
FD002090 C0429214
60000000 00000000
04696434 3FE38E39
If that one works try this one for 3440x1440
C209A948 00000002
FD002090 C0029214
60000000 00000000
04696434 4018E38E
Note: For codes that have more then one line i really have no idea what other values to edit so i just reduced the decimal value of the second line by 1. The first 8 Numbers are for the memory address while the following 8 are for the value. If you plan on getting it fixed by trial and error i recommend to only edit the second number-rows.
Other News: I've successfully ported the Mario Party 7 16:9 code to 21:9 & 21:9(3440x1440 ONLY). I also added the 60Hz code for the PAL version and will do so from now on for all games like requested.
Many thanks Takla, unfortunately all 3 code variants don't seem to work, and all 3 throw up the same error regarding the master code. I'm using the PAL version of Wave Race, I'll try the NTSC version and get back to you.
02-14-2016, 01:29 PM
(02-14-2016, 12:02 PM)phil6891 Wrote: [ -> ]Many thanks Takla, unfortunately all 3 code variants don't seem to work, and all 3 throw up the same error regarding the master code. I'm using the PAL version of Wave Race, I'll try the NTSC version and get back to you.
At the very least the 16:9 should work.
Edit: I will remove the code since it's not working
02-14-2016, 09:50 PM
(02-14-2016, 01:29 PM)takla Wrote: [ -> ]At the very least the 16:9 should work.
Edit: I will remove the code since it's not working
NTSC version is throwing up the same error. I was wondering if you could test with the PAL build of Wave Race, I'm not sure how to create these AR codes.
02-14-2016, 11:58 PM
(02-14-2016, 09:50 PM)phil6891 Wrote: [ -> ]NTSC version is throwing up the same error. I was wondering if you could test with the PAL build of Wave Race, I'm not sure how to create these AR codes.
I did test the NTSC code and got the error you're talking about. The code might only work with a real Gamecube since it looks like it would be injected right before the game is loaded. This is why it won't be loaded in dolphin since it bypasses some of the starting process you would have with a bios and why i removed it from OP.