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No way!!! Thanks mate you're a legend!
Could you port the 60HZ and 16:9 codes of Tales of Symphonia PAL-(UK?) to the PAL-Spain edition of the game (GQSSAF)?
I was interested in AR codes to improve the experience of playing that game, but the codes of your list is for another PAL version (there are different editions for every european zone). Also, the codes in gc-forever are designed only for the german version of the game.
(04-22-2016, 10:45 AM)Echo Wrote: [ -> ]Can someone take a look at the AR code for Luigi's Mansion NTSC-U version?
The aspect ratio on that one is off, it's more 16:10 than 16:9
http://imgur.com/a/GCwDN
AR code used is:
040206A0 3C603FE3
040206A4 60638E39
040206A8 906700B0
The values are identical to that of the PAL version fyi (Which does show 16:9 correctly), maybe someone looked up the addresses but forgot to edit the values.
For me it looks correct in NTSC-U, it looks the same as if i use widescreen hack.
I however want to convert the code for 16:10, trying to figure out what to change though.
Update your Nintendont revision Rafaelele and my codes will not crash because Nintendont had a problem with C2 codes.
(07-10-2016, 01:19 PM)gamemasterplc Wrote: [ -> ]Update your Nintendont revision Rafaelele and my codes will not crash because Nintendont had a problem with C2 codes.
My apologies. Now they work just fine.
Can somebody whip up a 21:9 code for Luigi's Mansion?
Could you add codes for Super Mario 64 ?
hey guys, is there a code for super mario strikers for 16:9 or better, for 21:9?
16:9 is already within the game. The option is within one of the menus.
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