Dolphin, the GameCube and Wii emulator - Forums

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(08-07-2015, 07:09 PM)degasus Wrote: [ -> ]Just try it within the caching interpreter. If it works fine there, then very likely a JitArm64 issue. Half of those (or more) are because of exactly one instruction, they can be found easily.

I've opened a PR with cmpli fixed, addzex disabled, and single precision accurency for faddsx (needed for NSMBW):
https://github.com/dolphin-emu/dolphin/pull/2792
https://dl.dolphin-emu.org/prs/pr-2792-dolphin-latest.apk
The build you gave me fixed the wall collision issue in the first level of New Super Mario Bros. Wii and was also able to get past the freeze issue in Super Smash Bros. Melee (kinda). Unfortunately, while the results screen in Super Smash Bros. Melee was running, the game not only kicked me back to the Dolphin Emulator menu, but also froze on the menu. Even if I exit out of the emulator and reopen it, the emulator will freeze for a few seconds and will turn to black. The only way I could bypass this issue was to reinstall the same build you gave me and reopen it (at least for using the Dolphin Emulator menu again, but not for Super Smash Bros. Melee). Would it be okay if you could patch this issue as well since, with the build you gave me, I'm unable to bypass the results screen in Super Smash Bros. Melee without it kicking me back to the Dolphin Emulator menu?

Also, about the Cached Interpreter, if you're talking about using it in New Super Mario Bros. Wii, I'm able to run it without hanging when a Koopa Troopa gets crushed by a moving floor, meaning that it's mostly JitARM64's issue.
For whatever reason, rather than starting the timer so that I have to clean up all of the electric goop in Sirena Beach before the time runs out, I instead get a free Shine Sprite without doing anything (https://www.youtube.com/watch?v=spzsO27ukQM).
weird. wonder if its a bug in the CPU core. I would understand the SGS6 having issues, but not a Tegra device.
(08-10-2015, 08:55 AM)Sonicadvance1 Wrote: [ -> ]weird. wonder if its a bug in the CPU core. I would understand the SGS6 having issues, but not a Tegra device.
I'm not sure why the timer doesn't begin like it's supposed to, either. With this bug occurring, it makes cleaning Sirena Beach look like I've got it done in a second.
(07-28-2015, 06:30 PM)ISuperMarioI Wrote: [ -> ]
(07-28-2015, 05:12 PM)degasus Wrote: [ -> ]
(07-27-2015, 01:28 PM)ISuperMarioI Wrote: [ -> ]Thanks to whoever added Wiimote Binding, I can now test more Wii games that don't support Gamecube controllers, such as New Super Mario Bros. Wii, but not without some issues (https://www.youtube.com/watch?v=jVGrE38xxM4). Why can an airship fly through the ground? Nobody knows!
For the crash, are you able to compile dolphin on your own? It's usually a very nice way to bisect such issues to single broken instructions. At least my last two fixes are done in this way. If you need help on how to bisect instructions, just ask us/me on IRC.

I don't understand where IRC is as I've never used that site at all. Also, to answer your question, I'm not sure how to compile Dolphin on my own as I haven't figured out how to compile APK's in the first place.

I have having issues too. The latest android dev version crashes everytime. Sometimes it crashes to the menu and sometimes it crashes back to nova launcher. I am using the lg g4. I thought it has something to do with the new arm64 recompiler but it still crashes when using the interpreters and it also crashes when using software renderer instead of opengl es
(08-14-2015, 08:04 AM)Shadicbypass Wrote: [ -> ]
(07-28-2015, 06:30 PM)ISuperMarioI Wrote: [ -> ]
(07-28-2015, 05:12 PM)degasus Wrote: [ -> ]
(07-27-2015, 01:28 PM)ISuperMarioI Wrote: [ -> ]Thanks to whoever added Wiimote Binding, I can now test more Wii games that don't support Gamecube controllers, such as New Super Mario Bros. Wii, but not without some issues (https://www.youtube.com/watch?v=jVGrE38xxM4). Why can an airship fly through the ground? Nobody knows!
For the crash, are you able to compile dolphin on your own? It's usually a very nice way to bisect such issues to single broken instructions. At least my last two fixes are done in this way. If you need help on how to bisect instructions, just ask us/me on IRC.

I don't understand where IRC is as I've never used that site at all. Also, to answer your question, I'm not sure how to compile Dolphin on my own as I haven't figured out how to compile APK's in the first place.

I have having issues too. The latest android dev version crashes everytime. Sometimes it crashes to the menu and sometimes it crashes back to nova launcher. I am using the lg g4. I thought it has something to do with the new arm64 recompiler but it still crashes when using the interpreters and it also crashes when using software renderer instead of opengl es
That's odd. I'm not sure what's causing that issue to occur on your phone as crashing doesn't occur all the time on my Nvidia Shield Android TV.
What's going on with the controls in Project M? For some odd reason, I can control both the 1st and 2nd controller at the same time by using only one controller, even with the 2nd controller disabled (https://www.youtube.com/watch?v=fuVHELeDnLg).
Delete the program's 'App Data' in the application manager, it was fixed ago and old cache settings are making it stick.
(08-15-2015, 07:54 AM)Sonicadvance1 Wrote: [ -> ]Delete the program's 'App Data' in the application manager, it was fixed ago and old cache settings are making it stick.
You mean for Dolphin Emulator for Android I have to click on "Clear Data" to delete the data that was causing the controller issue to occur? Huh
Two more videos regarding Project M have been uploaded. The first issue is not being able to attack anymore during battles. I can finally select any stage without crashing, but when I attack any character with any move, the game will crash (https://www.youtube.com/watch?v=GpG0FD6XwIE). The second issue occurs in Adventure Mode in which the game will crash if you select either Mario or Kirby, meaning that I can't even play Adventure Mode anymore (https://www.youtube.com/watch?v=vSFVSAibMJU). With these issues occurring in Project M, it makes the game unplayable!
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