Dolphin, the GameCube and Wii emulator - Forums

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Thanks to whoever added Cached Interpreter! Big Grin With this, I can now bypass issues that involve crashes, freezes, and/or hangs. The only downside is that it makes almost any Gamecube/Wii game run so slow! This makes it an issue if you're wanting at least a decent framerate because the most you'll get when using this interpreter in-game will be around 5-10 FPS. At least I can finally play Project M: Patt Edition, though, although it won't be an enjoyable experience for me (https://www.youtube.com/watch?v=MkrV-szLwyU).
Although using Cached Interpreter can bypass crashes, it doesn't make every game playable. For example, in Mario Kart Wii, I can pass the black screen issue using Cached Interpreter, but I still can't play it as I can't bypass the Wii system memory issue, meaning I can't even play it at all (https://www.youtube.com/watch?v=SIQgd104a-k)! I'm not even sure what's causing this issue to occur, though.
Anyone else having trouble with Wiimote emulation? I've mapped all the controls in settings, but it doesn't seem to work in any games. The only Wii games that are working for me in terms of controls are those that allow GC controllers (Muramasa, for instance, which is incidentally fully playable on the SATV).
(07-30-2015, 09:35 PM)NZtechfreak Wrote: [ -> ]Anyone else having trouble with Wiimote emulation? I've mapped all the controls in settings, but it doesn't seem to work in any games. The only Wii games that are working for me in terms of controls are those that allow GC controllers (Muramasa, for instance, which is incidentally fully playable on the SATV).
Actually, I'm not having any trouble with Wiimote emulation at all. I'm not sure what's causing that issue of yours. Have you tried New Super Mario Bros. Wii? Using Wiimote Binding, you should be able to play it, although shaking and tilting isn't implemented to Dolphin Emulator for Android yet, meaning that power-ups like the Propeller Mushroom is pretty much useless.
I've found an issue that causes New Super Mario Bros. Wii to hang whenever an enemy gets crushed by a moving floor (https://www.youtube.com/watch?v=RQOrbxGOngg). I'm not sure why it won't crush a Koopa Troopa. Whatever the reason, I'm hoping this game-breaking bug could be resolved in the later builds.
Instead of just posting here in this thread, why not make bug reports on the issue tracker instead? It might be easier for the devs to keep track of them there.
(07-31-2015, 06:47 AM)ISuperMarioI Wrote: [ -> ]I've found an issue that causes New Super Mario Bros. Wii to hang whenever an enemy gets crushed by a moving floor (https://www.youtube.com/watch?v=RQOrbxGOngg). I'm not sure why it won't crush a Koopa Troopa. Whatever the reason, I'm hoping this game-breaking bug could be resolved in the later builds.

Try http://pastie.org/10320909
It at least fixes a crash I have in NSMBW on collecting too many coins at ones.
(07-31-2015, 06:54 AM)degasus Wrote: [ -> ]
(07-31-2015, 06:47 AM)ISuperMarioI Wrote: [ -> ]I've found an issue that causes New Super Mario Bros. Wii to hang whenever an enemy gets crushed by a moving floor (https://www.youtube.com/watch?v=RQOrbxGOngg). I'm not sure why it won't crush a Koopa Troopa. Whatever the reason, I'm hoping this game-breaking bug could be resolved in the later builds.

Try http://pastie.org/10320909
It at least fixes a crash I have in NSMBW on collecting too many coins at ones.
How do I use it? Do I simply open the Dolphin Emulator APK and just add it somewhere in the APK? I apologize for asking such a n00b question; I've never used Pastie as I've never heard of that site before.
This pastie is a patch. It must be applied to the source before dolphin is compiled. So to use a patch, you have to compile the apk yourself.
(07-31-2015, 07:10 AM)degasus Wrote: [ -> ]This pastie is a patch. It must be applied to the source before dolphin is compiled. So to use a patch, you have to compile the apk yourself.
So what you're saying is that I have to combine both the patch and the APK together and then I install it?
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