In the latest build after pr-3235-dolphin-latest.apk, the framerates aren't running as well as they used to. For example, in Mario Kart Wii, I get around 30 FPS when I'm in the single player menu while using pr-3235-dolphin-latest.apk, but in pr-3255-dolphin-latest.apk, I get around 20 FPS when I'm in the single player menu (
https://www.youtube.com/watch?v=RQitOF4kzG0). I'm not entirely sure what patch made the framerates run slower than usual, but I was hoping that someone would be able to fix this performance issue that has been occurring lately.
(11-13-2015, 04:21 PM)ISuperMarioI Wrote: [ -> ]In the latest build after pr-3235-dolphin-latest.apk, the framerates aren't running as well as they used to. For example, in Mario Kart Wii, I get around 30 FPS when I'm in the single player menu while using pr-3235-dolphin-latest.apk, but in pr-3255-dolphin-latest.apk, I get around 20 FPS when I'm in the single player menu (https://www.youtube.com/watch?v=RQitOF4kzG0). I'm not entirely sure what patch made the framerates run slower than usual, but I was hoping that someone would be able to fix this performance issue that has been occurring lately.
How did you end up getting past the "Could not write to/read from Wii System Memory" error when starting Mario Kart Wii?
(11-15-2015, 10:04 AM)Arnax Wrote: [ -> ] (11-13-2015, 04:21 PM)ISuperMarioI Wrote: [ -> ]In the latest build after pr-3235-dolphin-latest.apk, the framerates aren't running as well as they used to. For example, in Mario Kart Wii, I get around 30 FPS when I'm in the single player menu while using pr-3235-dolphin-latest.apk, but in pr-3255-dolphin-latest.apk, I get around 20 FPS when I'm in the single player menu (https://www.youtube.com/watch?v=RQitOF4kzG0). I'm not entirely sure what patch made the framerates run slower than usual, but I was hoping that someone would be able to fix this performance issue that has been occurring lately.
How did you end up getting past the "Could not write to/read from Wii System Memory" error when starting Mario Kart Wii?
You have to download the save file from
here and put the files from the .rar file into SHIELD Android TV\Internal storage\dolphin-emu\Wii\title\00010004\524d4345\data.
(11-15-2015, 11:16 AM)ISuperMarioI Wrote: [ -> ] (11-15-2015, 10:04 AM)Arnax Wrote: [ -> ]How did you end up getting past the "Could not write to/read from Wii System Memory" error when starting Mario Kart Wii?
You have to download the save file from here and put the files from the .rar file into SHIELD Android TV\Internal storage\dolphin-emu\Wii\title\00010004\524d4345\data.
That didn't seem to work for me. To clarify, I assume you mean to put banner.bin, rksys.dat, wc24dl.vff, and wc24scr.vff directly into the data directory, or should it be inside another subdirectory? Also I didn't have a 524d4345 directory in 00010004, but I did have 524d4350. I tried putting the files in both places but still get an error saying they are corrupted when I start the game. It then deletes (or hides?) the 2 .vff files from 524d4350 and says it couldn't read from the Wii system memory like before.
(11-16-2015, 07:55 AM)Arnax Wrote: [ -> ] (11-15-2015, 11:16 AM)ISuperMarioI Wrote: [ -> ] (11-15-2015, 10:04 AM)Arnax Wrote: [ -> ]How did you end up getting past the "Could not write to/read from Wii System Memory" error when starting Mario Kart Wii?
You have to download the save file from here and put the files from the .rar file into SHIELD Android TV\Internal storage\dolphin-emu\Wii\title\00010004\524d4345\data.
That didn't seem to work for me. To clarify, I assume you mean to put banner.bin, rksys.dat, wc24dl.vff, and wc24scr.vff directly into the data directory, or should it be inside another subdirectory? Also I didn't have a 524d4345 directory in 00010004, but I did have 524d4350. I tried putting the files in both places but still get an error saying they are corrupted when I start the game. It then deletes (or hides?) the 2 .vff files from 524d4350 and says it couldn't read from the Wii system memory like before.
Inside a folder named "00010004", try creating a folder called "524d4345" and inside the folder you created, create another folder called "data". Afterwards, open up "data" and put banner.bin, rksys.dat, wc24dl.vff, and wc24scr.vff in that folder.
(11-16-2015, 07:55 AM)Arnax Wrote: [ -> ] (11-15-2015, 11:16 AM)ISuperMarioI Wrote: [ -> ] (11-15-2015, 10:04 AM)Arnax Wrote: [ -> ]How did you end up getting past the "Could not write to/read from Wii System Memory" error when starting Mario Kart Wii?
You have to download the save file from here and put the files from the .rar file into SHIELD Android TV\Internal storage\dolphin-emu\Wii\title\00010004\524d4345\data.
That didn't seem to work for me. To clarify, I assume you mean to put banner.bin, rksys.dat, wc24dl.vff, and wc24scr.vff directly into the data directory, or should it be inside another subdirectory? Also I didn't have a 524d4345 directory in 00010004, but I did have 524d4350. I tried putting the files in both places but still get an error saying they are corrupted when I start the game. It then deletes (or hides?) the 2 .vff files from 524d4350 and says it couldn't read from the Wii system memory like before.
Oh, I needed to get save files for the PAL version, rather than the NTSC you used. Thanks!
How are you playing Mario Kart Wii? Every time I start it the wiimote cursor shows up and it refuses to recognize gamecube controls?
(11-16-2015, 10:17 AM)Tyler27 Wrote: [ -> ]How are you playing Mario Kart Wii? Every time I start it the wiimote cursor shows up and it refuses to recognize gamecube controls?
What build are you using?