(10-30-2009, 06:40 PM)ceigered Wrote: [ -> ]Cheers once again dstruct2k for the patched version. DL/ing now to see if this works well on Crossover Games for mac (oddly, normal Crossover doesn't have the 1gb issue. But normal Crossover isn't intended for proper gaming
)
Just wondering, are you able to use the D3D plugin? I'm also using Crossover Games, plus I have DirectX 9 installed through it and it recognizes that, but whenever I try to run a game using D3D, it goes fullscreen, then a dialog box comes up and says "Crossover encountered a serious problem and needs to close." If you can use D3D, what did you do to get it to work right?
hello I yet the problem that the games run at 15 fps, as I turned advice filtering 16x anysotropy but the same does not work,
to be sure so I decided to test a game that many use with dolphin ie mario kart pal version
just gives me this error: Could not read / write memory
I read somewhere that there is no rescue, only I did not understand what to do, help me?
sorry my english
my pc
dual core 3.2 Ghz
ATI 1650 Pro 512 Mb
3d9 direct active
wiibecie:
Those issues are not related to this build. Try other builds as well. This build fixes one error, and one error only. I am not a developer.
(10-30-2009, 09:28 PM)Aethereal Wrote: [ -> ] (10-30-2009, 06:40 PM)ceigered Wrote: [ -> ]Cheers once again dstruct2k for the patched version. DL/ing now to see if this works well on Crossover Games for mac (oddly, normal Crossover doesn't have the 1gb issue. But normal Crossover isn't intended for proper gaming
)
Just wondering, are you able to use the D3D plugin? I'm also using Crossover Games, plus I have DirectX 9 installed through it and it recognizes that, but whenever I try to run a game using D3D, it goes fullscreen, then a dialog box comes up and says "Crossover encountered a serious problem and needs to close." If you can use D3D, what did you do to get it to work right?
WEEEELL, to cut a long story short, it doesn't work entirely. I've got Crossover Games 8, and I can get d3d to work (it
appears to run things much faster than the OGL plugin, meaning the OGL plugin probably needs some work here and there). But like all good things there's a catch - it works so much as to display a random set of geometry in roughly the same colour pallet as what should show up, and then the screen stops refreshing (if you're able to play using nothing but sounds, then I guess it works perfectly

).
I guess this means waiting for Crossover 9 or some point version of 8 for better D3d support. There's light at the end of the tunnel, only theres just a couple of hundred zombies you'd have to go through first.
(11-01-2009, 03:29 PM)ceigered Wrote: [ -> ] (10-30-2009, 09:28 PM)Aethereal Wrote: [ -> ] (10-30-2009, 06:40 PM)ceigered Wrote: [ -> ]Cheers once again dstruct2k for the patched version. DL/ing now to see if this works well on Crossover Games for mac (oddly, normal Crossover doesn't have the 1gb issue. But normal Crossover isn't intended for proper gaming
)
Just wondering, are you able to use the D3D plugin? I'm also using Crossover Games, plus I have DirectX 9 installed through it and it recognizes that, but whenever I try to run a game using D3D, it goes fullscreen, then a dialog box comes up and says "Crossover encountered a serious problem and needs to close." If you can use D3D, what did you do to get it to work right?
WEEEELL, to cut a long story short, it doesn't work entirely. I've got Crossover Games 8, and I can get d3d to work (it appears to run things much faster than the OGL plugin, meaning the OGL plugin probably needs some work here and there). But like all good things there's a catch - it works so much as to display a random set of geometry in roughly the same colour pallet as what should show up, and then the screen stops refreshing (if you're able to play using nothing but sounds, then I guess it works perfectly
).
I guess this means waiting for Crossover 9 or some point version of 8 for better D3d support. There's light at the end of the tunnel, only theres just a couple of hundred zombies you'd have to go through first.
I finally got it to work (!!!) with errors like what you said in only some of my games, but no matter what, I can't get my controller (or the keys, since I had to set up my controller externally) to work with this plugin in use... It makes no sense...
I looked in the COG forums, and problems seem to be the case across the board. DX works well for certain situations, but not at all for others. This is one of the main limitations as far as compatibility, so I guess they'll be working on DX support intently until it works perfectly.
That's awesome news! Were any in a graphically playable state (sans controller

)? I personally can't get past the random geometry display on both Zeldas, haven't tried Animal crossing yet though.
Animal Crossing barely worked for me, I got to the PRESS START screen which was all black except for the "press start" in the middle, but I got Super Smash Bros. Melee to run nicely with no errors until I needed to press buttons...

4525 seems solved the memory problem
This patch is no longer required, and I will not be making further builds to address this issue.
Could a mod close the thread for me?