Ah that would explain it. Yes a fix that works without 3d vision would be great

Would the unfixable things include the water reflections issue in TP? (or are you saying it might introduce new issues?)
Also, many thanks for the very quick replies!
PS: I noticed another odd behaviour, I'm not sure if it is related to the crash or 3dmigoto but I found sometimes after trying this out and getting a crash, the dolphin executable would have a modified datestamp of the time of the crash. A binary file compare shows no actual alteration though.
The water is one of the many things that can be fixed for everyone right now. I'm at work now so I can't give you the files you need right now.
By the way, in the fishing zone, the game has real 3D reflections that work fine in 3D

.
And no idea about the Dolphin exe.
OK many thanks

I hope I haven't disturbed you at work too much. The other effect in this thread I'm looking forward to is the deeper skybox.
One last question, are the fixes for both the GC and Wii versions of TP or just for one of them?
Thanks again for putting up with all my questions and taking the time to answer them.
Don't worry about asking

.
Ugh, the skybox shares the same vertex shader as the minimap. If I don't use the current way of adding depth only to the sky (only for 3D Vision), I either leave it as it was or break the minimap.
The fix for this game is only for the PAL Gamecube version. It doesn't work with the USA version and I didn't even try the Wii ones.
(08-24-2015, 10:19 PM)masterotaku Wrote: [ -> ]Ugh, the skybox shares the same vertex shader as the minimap. If I don't use the current way of adding depth only to the sky (only for 3D Vision), I either leave it as it was or break the minimap.
Yes I can see that would be a problem (I'm guessing we'll have to wait for the 3Dmigoto fix). The water reflection is much more distracting though and at least is fixable
(08-24-2015, 10:19 PM)masterotaku Wrote: [ -> ]The fix for this game is only for the PAL Gamecube version. It doesn't work with the USA version and I didn't even try the Wii ones.
That's good news, that is the version I have

Added a fix for Zelda Wind Waker at the end of the OP.
(08-24-2015, 09:13 PM)masterotaku Wrote: [ -> ]I can release a fix that would work for everyone (including you)
Hi, did you have any success with this in the end?
(09-05-2015, 05:07 AM)thebox Wrote: [ -> ]Hi, did you have any success with this in the end?
No. There hasn't been an update to 3Dmigoto for 17 days, and that last update didn't fix what we need here.
After fixing Wind Waker I took a break from this and continued the Zelda OOT texture pack, and since Monday I'm playing Dishonored (I needed some free time after this last month). When I finish playing it (it won't take too long), I'll continue doing more fixes (I have more now, but I have to test them, playing at least some part of the games to make sure I don't miss some obvious shaders) and advancing with the texture pack.
I had thought you were saying some of the simpler fixes such as the water reflection in TP didn't need a 3Dmigoto update, but I think I probably got confused somewhere. I hope you enjoy Dishonored, it looks interesting - I might have to give it a try at some point too if I can find a cheap enough copy.
Does this work with OpenGL or just D3D? Just asking because of the D3D files, but no OpenGL dll that I saw.