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Full Version: Zelda Twilight Princess slowdowns
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Game runs good, evreything runs fine but why the game suddently freezes after opening that door in the temple of forest or something.. Confused.

Luschan

(09-20-2009, 12:46 PM)LegendsOfHyrule Wrote: [ -> ]
(09-20-2009, 12:13 PM)Kipston Wrote: [ -> ]Can anyone link me to the D3D plugin please? I need to get more FPS.
PS: I'm a noob, really. Sad

Ya Big Grin Try the latest Dolphin revision from Orleans here -

http://cid-ec92aae47a89073b.skydrive.live.com/browse.aspx/Emulation/Dolphin?view=details

Once it's installed/extracted, you go to options --> Plugins tab and select Direct3D. Now, if you don't see Direct3D available as a plug-in, you probably need to download and install this DirectX August update found here -

Edit: Posted wrong link, here it is.
http://www.microsoft.com/downloads/details.aspx?displaylang=en&FamilyID=04ac064b-00d1-474e-b7b1-442d8712d553

Just check for the Direct3D plug-in again in the options after installing it.

If still can't get the plug-in after all that, let me know Big Grin

HI, I'm using rev 4348 and I've downloaded the directX August update, but I still don't get no Direct3D plug-in. In earlier revs (3661) the plug-in was there though. Confused What should I do?
(09-30-2009, 10:51 PM)Luschan Wrote: [ -> ]HI, I'm using rev 4348 and I've downloaded the directX August update, but I still don't get no Direct3D plug-in. In earlier revs (3661) the plug-in was there though. Confused What should I do?

forget about it, the dx9 plug-in only works in later revs, since it just got fixed, i tried copying the plugin file into an old revs plugin folder, the plugin appeared, but dolphin crashes right after launching a game, it's incompatible with old revs i think

burkett375

hey all...

new here, and forgive my newbness. i searched and looked...couldn't find anything. i'm new to dolphin and i'm tryin to get TP to work. the rendering of the game itself is fine, but i'm havin problems with the first cutscene. if i watch the initial intro, the game rendering looks great and runs fast, but when I get to the first cutscene, it slows to a crawl...from 50+ f/s to <1. Any ideas? i tried using different ISOs and that's not the problem.

Specs:
Athlon X2 5000+
Sapphire 4750 1GB
4GB RAM
Zelda tp only works at acceptable speed if you use directx plugin and right click on the game name click properties and apply a bloom hack.
Only downside to this is that you won't have a minimap,as it only works in opengl currently
Probably it will be implemented in directx in the future
(10-03-2009, 02:54 AM)rpglord Wrote: [ -> ]Zelda tp only works at acceptable speed if you use directx plugin and right click on the game name click properties and apply a bloom hack.
Only downside to this is that you won't have a minimap,as it only works in opengl currently
Probably it will be implemented in directx in the future

Not true anymore, it works full speed without the hack from what I hear now. Since 4353 I Think.
(10-03-2009, 05:49 AM)Unknownforce Wrote: [ -> ]
(10-03-2009, 02:54 AM)rpglord Wrote: [ -> ]Zelda tp only works at acceptable speed if you use directx plugin and right click on the game name click properties and apply a bloom hack.
Only downside to this is that you won't have a minimap,as it only works in opengl currently
Probably it will be implemented in directx in the future

Not true anymore, it works full speed without the hack from what I hear now. Since 4353 I Think.

It is faster now, but I'm still getting a bit of a slowdown in Faron Woods and Hyrule Field. It could be my machine, though.
(10-03-2009, 05:49 AM)Unknownforce Wrote: [ -> ]
(10-03-2009, 02:54 AM)rpglord Wrote: [ -> ]Zelda tp only works at acceptable speed if you use directx plugin and right click on the game name click properties and apply a bloom hack.
Only downside to this is that you won't have a minimap,as it only works in opengl currently
Probably it will be implemented in directx in the future

Not true anymore, it works full speed without the hack from what I hear now. Since 4353 I Think.

Yep didnt see it till I posted here ! But still it works only in direct3d...opengl still slow as a snail Smile
(10-02-2009, 10:28 AM)burkett375 Wrote: [ -> ]Any ideas? i tried using different ISOs and that's not the problem.
Ok Ok..
And where did you obtain these "different Iso" images?
For which console?

burkett375

(10-03-2009, 06:58 AM)Diddy Kong Wrote: [ -> ]
(10-02-2009, 10:28 AM)burkett375 Wrote: [ -> ]Any ideas? i tried using different ISOs and that's not the problem.
Ok Ok..
And where did you obtain these "different Iso" images?
For which console?

i made two different backups of the game that i own. its for the gamecube.
(10-03-2009, 02:54 AM)rpglord Wrote: [ -> ]Zelda tp only works at acceptable speed if you use directx plugin and right click on the game name click properties and apply a bloom hack.
Only downside to this is that you won't have a minimap,as it only works in opengl currently
Probably it will be implemented in directx in the future

the DX plugin doesn't work...is monochrome and can't get past the initial bootup. openGL looks fantastic until the first cutscene. then it goes to hell in a handbasket
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