Dolphin, the GameCube and Wii emulator - Forums

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Hey guys,

I've got one question. Reading July's article I noticed the following:

"As to be expected until Dolphin 5.0 is complete, any non-essential crash fixes and features from this point forward will not be in the final release."

Then I noticed a (to me) very important change in the 4.0-7072 commit which gives the coins in NSMB a HD animated texture.

My question is whether this will be considered an essential feature or not to be implemented in the final stable 5.0 release of Dolphin.
(08-03-2015, 08:43 PM)JohnnyGui Wrote: [ -> ]My question is whether this will be considered an essential feature or not to be implemented in the final stable 5.0 release of Dolphin.

In my opinion, this is a risky feature (it may overflow the VRAM) and only used for one game. So I don't see why it should be backported.

The stable branch is not to support all available features, it's to get a "stable" emulator. For critical bug fixes will be ported back, but usually no features.
(08-03-2015, 10:14 PM)degasus Wrote: [ -> ]
(08-03-2015, 08:43 PM)JohnnyGui Wrote: [ -> ]My question is whether this will be considered an essential feature or not to be implemented in the final stable 5.0 release of Dolphin.

In my opinion, this is a risky feature (it may overflow the VRAM) and only used for one game. So I don't see why it should be backported.

The stable branch is not to support all available features, it's to get a "stable" emulator. For critical bug fixes will be ported back, but usually no features.

Ah, that's a pity. Really wanted this to be in a stable release. However, will the crash and regression fixes done for the stable release be implemented in the ongoing commits as well?
Of course, all fixes will also be applied to master. But newly added features may raise new regressions, so you'll never save for sure. But still very likely Big Grin
(08-03-2015, 10:42 PM)degasus Wrote: [ -> ]Of course, all fixes will also be applied to master. But newly added features may raise new regressions, so you'll never save for sure. But still very likely Big Grin


I've been waiting all this time to download the stable 5.0 version of Dolphin only to consider downloading a commit after it because of a feature. Oh well.. 

I thought the feature would be an essential one and since the article said that non-essential features won't be implemented, I hoped this one would.
That's the "problem" with software that has an active development schedule. The stable releases are never the most desirable ones to use unless your most important goal is to avoid crashes and other totally game-breaking experiences. If you want the latest features, ignore the pending 5.0 release and continue to use the development versions. Wink
(08-04-2015, 08:50 AM)Aleron Ives Wrote: [ -> ]That's the "problem" with software that has an active development schedule. The stable releases are never the most desirable ones to use unless your most important goal is to avoid crashes and other totally game-breaking experiences. If you want the latest features, ignore the pending 5.0 release and continue to use the development versions. Wink

I guess I'll do that! Are there installers available to download instead of 7zip files for the commits? I prefer to have it installed rather than extracting it to a random path.
Installers are only provided for the stable releases. Development builds and the 5.0-RC don't provide them. You could put the Dolphin folder in Program Files and make a shortcut on the desktop to the exe if you want the "installed" experience.
Dolphin doesn't need installing. It only creates a configuration folder in your Users directory, and if you use portable.txt, it doesn't even do that. You can "uninstall" Dolphin by deleting the Dolphin folder.
(08-03-2015, 11:25 PM)JohnnyGui Wrote: [ -> ]I've been waiting all this time to download the stable 5.0 version of Dolphin only to find out it's lacking a very important feature. Oh well.. 

Once 5.0-final is released, a minor update will follow that should (hopefully) add:
* an official Dolphin benchmark
* the aspect ratio accuracy improvements
* EFB scaling for partial textures
* more bugfixes
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