(06-13-2015, 02:46 PM)NKF98 Wrote: [ -> ]you can adjust the IR past 4x in the INI settings, but up to there, there is essentially a "press this button to run in HD" option in the graphics settings. for max settings the easy way, go into the graphics settings, and turn on 4x Internal Resolution, Anti-Aliasing, 16x Anisotropic and Per-Pixel-Lighting
Not needed anymore. You can select IRs up to 8x directly in Dolphin's GUI since 4.0-6736...
So inspired by this thread I've given emulation on my current machine a shot with the latest Dolphin emulator. Except that...it didn't work too well. For one thing, it was slooooooooooooooooooow, real slow. Unplayably slow.
I tried these settings as recommended on the first page :
Quote:but up to there, there is essentially a "press this button to run in HD" option in the graphics settings. for max settings the easy way, go into the graphics settings, and turn on 4x Internal Resolution, Anti-Aliasing, 16x Anisotropic and Per-Pixel-Lighting
Any idea what I should change to get it to run better? Or should I just wait until I have a new computer?
Here are my current system specs, courtesy of good ole' dxdiag :
System Manufacturer: INTEL_
System Model: DH61WW__
BIOS: IBA GE Slot 00C8 v1365 PXE 2.1 B
Processor: Intel® Core i5-2400 CPU @ 3.10GHz (4 CPUs), ~3.1GHz
Memory: 4096MB RAM
Available OS Memory: 4074MB RAM
Page File: 2484MB used, 5662MB available
Windows Dir: C:\Windows
DirectX Version: DirectX 11
Card name: NVIDIA GeForce GT 730
Were you using the latest dev builds, on the OpenGL backend?
did you...read what i said about using a build that isn't 2 years old?
(06-14-2015, 01:17 AM)Berabouman Wrote: [ -> ]I got the latest stable build from the download page. (i.e not the in development ones) It's 4.02 I believe.
Like the others said, the stable build is very old, so use the newest development version instead.
(06-14-2015, 01:17 AM)Berabouman Wrote: [ -> ]What is an OpenGL backend?
The video backend is what draws all the 3D graphics. Open the Graphics settings, and you'll find the setting for it at the top. Both Direct3D and OpenGL are good options.
we've said "dev build" at least 3 times
Quote:we've said "dev build" at least 3 times
Why so you did. I'm sorry...I haven't had enough sleep for the past 2 days and I think it must have affected me. I apologize for being so obtuse, I assure you it wasn't intentional.
In any case I've tested it with the previous settings and the latest dev build. It's still slow (quite slow) but not as bad as before. I will try the other tweaks on the site and try to get it to a manageable speed.
(BTW thanks for the definition, it is indeed set to OpenGL)
(06-13-2015, 11:46 PM)Berabouman Wrote: [ -> ]Any idea what I should change to get it to run better? Or should I just wait until I have a new computer?
Here are my current system specs, courtesy of good ole' dxdiag :
System Manufacturer: INTEL_
System Model: DH61WW__
BIOS: IBA GE Slot 00C8 v1365 PXE 2.1 B
Processor: Intel® Core i5-2400 CPU @ 3.10GHz (4 CPUs), ~3.1GHz
Memory: 4096MB RAM
Available OS Memory: 4074MB RAM
Page File: 2484MB used, 5662MB available
Windows Dir: C:\Windows
DirectX Version: DirectX 11
Card name: NVIDIA GeForce GT 730
Your GPU could be a bottleneck in this case, I would suggest reducing IR to 3x, halving your AA and AF, and disabling per-pixel lighting, in that order. If that doesn't help enough, you could try switching from OpenGL to Direct3D backend, some games have a heavy preference for a certain backend.
If there is not a large enough improvement you are stuck with getting new hardware. I would suggest a G3258 processor and GTX 750 Ti for best Dolphin performance. Any Haswell architecture processor will do well however, the G3258 just happens to be cheap and overclockable.
i highly doubt it's a GPU bottleneck