Big factors for the needs of cheat support is all of the improvement codes for widescreen and smoothed out framerates,and on the other hand not having clean speeds due to shader stutters,thus wanting to use some codes for messing around with the games for extra fun instead of trying to play through them and unlock stuff manually and/or beat them.
I would say Cemu has drawn a lot of general attention towards it since all of the speedups and graphical improvements.
I meant that hdkr doesn't work on Dolphin anymore, so that's a lot, if not all of the Mobile Dolphin dev gone.
Plenty of users still care about Android Dolphin!
Like two months ago? Just look at the git history....
Big bump but cheats are working in newer builds though performance is really weak again.
The goal was faster speeds with cheats staying intact,too bad that doesn't seem possible just yet,especially with such dire loss of devs on the Android side of things.
The standard issue where performance suffers on idle input time could use fixing like it was fixed Mupen64Plus AE on GLideN64.
I HATE that memory issue *shatters teeth into the shape of the word "hate"* keeping Super Paper Mario from running past the prologue.
There should be no performance decrease within the last months. If so, may you try which build introduce this slowdown?
First thing,I blame summer heat,as it links to many things not running as well due to excess heat.
Maybe using the generalized super code causes Brawl to work harder,or my SATV Pro was at that point of Energy Star levels of throttling.
To be fair,I ran it after a lot of stuff was done with other apps including simulation of an animal in space then watching a 720p 60fps stream for hours.
As for idle time performance degradation,that was always there for me and it is Android related for how Shield TV's stock conditions act in these situations when controls are not pressed for a couple seconds and is the case of each app.
There is a way to fix it by preventing it from entering that state of idle power saving after such a short time.
It makes me wish a one touch root exploit was available so I wouldn't have to go through ADB and flashing (at risk of bricking easily and the 90 minutes) to bring up the CPU and GPU performance a bit.
I am curious - what ways/commands are there to keep the performance of the shield up?
Been looking around and even considered Linux4Tegra to try - but there are no drivers for the tegra gpu for current builds

Linux4Tegra should theoretically work on the Shield TV. I've looked into it extensively. The drivers should work fine.
The issue is that unlike the X1 dev board, there is no way to get any sort of visual feedback on the boot process, meaning that you have to keep firing in the dark with kernel configs and root filesystem setups until something sticks.
Eventually I got frustrated with it and gave up.
I can't help but wonder and ask,will the added multithreadded shader generation also be accessible on Android?
Sorry for another distant bump,but it is better to use a pre-existing thread than to make a new one for a single question.
I don't think it would be excluded because Android needs it more than other platforms like Windows and Mac OSX do,they have Ishiiruka to use for stutterless gameplay already.
We hope to use it at some point for OpenGL, so it will be available on all plattforms.