My mistake, there is indeed a way of underclocking the emulated GPU, it's just not exposed in Android. Though my understanding is that it wouldn't be of much benefit anyway.
Thanks for the correction, degasus
(01-24-2016, 07:01 PM)degasus Wrote: [ -> ]haha, nope, here YellowDart may be wrong, we support both, underclocking the CPU and the GPU. But of course, we can't overclock the real CPU nor GPU, we can only underclock the emulated ones. So some games will crash, or still run slower, ... It's mostly to fix the slowed down audio
Edit: @nez86: I did try ZTP right now, and I had 20 fps in the worst scene. So I guess it's almost playable. But don't try to get 1080p, the GPU isn't able to 
how can underclocking the emulated GPU?
is via ini file like cpu overclock/underclock settings?
I think it is because there is an option for GPU overclock on sync or something like that with the name.
Edit: Yep,that works for making the game run slower when underclocked and faster when overclocked.
I also found the source of an issue,the screenshot creation is annoyingly taking a screenshot when booting games,making it take up to a whole extra ten seconds JUST to boot the games,also causing a solid black screenshot that looks really ugly in the list.
Also,I wish there was more audio settings in the ini so I could set it to a higher ms like 1024ms to take off some of the impact to see if Audio sounds cleaner despite causing minor audio desync.
(01-25-2016, 04:20 AM)retroben Wrote: [ -> ]I think it is because there is an option for GPU overclock on sync or something like that with the name.
Edit: Yep,that works for making the game run slower when underclocked and faster when overclocked.
I also found the source of an issue,the screenshot creation is annoyingly taking a screenshot when booting games,making it take up to a whole extra ten seconds JUST to boot the games,also causing a solid black screenshot that looks really ugly in the list.
Also,I wish there was more audio settings in the ini so I could set it to a higher ms like 1024ms to take off some of the impact to see if Audio sounds cleaner despite causing minor audio desync.
Automatic screenshots are only taken when emulation stops, not when it starts.
Emulation begins the moment you click on a game; most of the loading happens behind the screenshot, which fades out after a predetermined amount of time.
It just gives you something to look at while the loading happens.
Not on my end,it bugs out because when starting the game,it will sometimes show the "screenshot taken" message in yellow text after booting the game and would also not take a screenshot upon exiting since the yellow message didn't appear briefly after hitting exit.
This may happen more if overclocking/underclocking is used and the unexplainable part is the screenshot at boot unless it is storing the script command from before.
I think it is a situation where it is a race between screenshots and exiting to the menu.
So maybe some changes are needed to prevent screenshots at boot and waiting/delaying for the screenshot to finish before completely exiting to the menu.
Bump.
Curious if build #152 with GLExtensions 4.2 is extremely useful for Shield TV.
If not,then shame to get my hopes up. :S
Just installed Dolphin on my Shield TV.
How do I set up the Shield Controller so that I can use it with Dolphin?
It does not seem to have any settings for input and the controller also does not seem to work out of the box.
I tried Windwaker and the controls are unresponsive.
(01-29-2016, 03:41 PM)retroben Wrote: [ -> ]Bump.
Curious if build #152 with GLExtensions 4.2 is extremely useful for Shield TV.
If not,then shame to get my hopes up. :S
Nothing useful in that.
hello
ive some issue with pad nes30pro
the d-pad and circle pad didnt work for nes30 pro (8bitdo)
nvidia shield controler work fine, ps3 controler work fine too
also when i play games with 2 players its working fine but for 3 players its slowwww !!! who can help me ?
thanks