(10-09-2015, 12:16 AM)Nintonito Wrote: [ -> ] (09-25-2015, 10:29 AM)Sonicadvance1 Wrote: [ -> ]I tested with the Mayflash Wii U adapter a while ago and it halfway works. It seems Android can't handle a device that shows up as a ton of inputs for some reason.
When you say halfway what do you mean?
Well, my
4-Port Mayflash GC controller adapter recognizes the buttons but doesn't recognize the analog stick (for sure the left one, I forget if the C-Stick works).
Would a single controller adaptor work better? I saw a mayflash one on amazon
(10-10-2015, 01:38 AM)Nintonito Wrote: [ -> ]Would a single controller adaptor work better? I saw a mayflash one on amazon
I would think so, yes. I've used my Raphnet one with Gamecube and N64 controllers no problem. Key with Android is that the adapters need to be driverless.
Hi!
I have some questions:
In this video:
https://www.youtube.com/watch?v=BE78P-cbJsU, there is quite much lag. Is there anyway of minimise the lag? Without rooting of course.
Has anyone tried these games on dolphin for the SHIELD TV?
Spyro a heroes tail
Legend of Spyro a new beginning
Crash Bandicoot Twinsanity
The incredibles
Robots
Bionicle the game
Please tell me how if there was any lag. If it was, and you managed to fix it, please tell me how you did it.
Regards
HI
Finally I receive my Nvidia Shield TV
Resident evil zero -----> all ok except no character appear (frame rate very good)
Resident evil ------------> all ok except no character appear (frame rate very good)
https://youtu.be/4nXSE34PNnk
Resident evil CODE veronica ---> playable but video scense not work (frame rate very good)
New Super Mario Bros. Wii -> very good Frame rate but (need wiimote emulation opting like Windows port)
dolphin-master-4.0-8034.dmg
Just enable Gamecube controller in settings. Grab the dev build though, the Play Store one probably doesn't have the controller settings because it's ancient.
Super Mario Galaxy gives a panic error after wiimote screen.
Super Mario Galaxy 2 runs beautifully! --it's playable, just a little too slow to be enjoyable.
Luigi's head is still missing in Luigi's Mansion, and the game freezes at the tutorial.
Thanks to the devs for the awesome work!
(using build 8301)
(06-03-2015, 12:06 AM)FreeEmulator Wrote: [ -> ] (06-02-2015, 04:11 AM)Sonicadvance1 Wrote: [ -> ]My suggestion is to root it immediately and to unlock the GPU's clock speed so it runs at 1Ghz constantly. That way the potential of the GPU not clocking high enough isn't there
Alright, so I've got everything ready to go for rooting the device when it arrives tomorrow. What do you recommend I use to unlock the GPU's clock speed so it runs at 1Ghz constantly?
I keep hearing people talk about unlocking the GPU's clock speed, yet I have not seen any instructions on how to do so. I have a rooted Nvidia Shield TV and am getting abysmal performance using the latest buildbot build at the time of this writing (dolphin-master-4.0-8439.apk). I'm getting only 25 fps in Wind Waker at 1x resolution and no enhancements at all. I appreciate the help.
(12-24-2015, 03:51 PM)bennynihon Wrote: [ -> ] (06-03-2015, 12:06 AM)FreeEmulator Wrote: [ -> ] (06-02-2015, 04:11 AM)Sonicadvance1 Wrote: [ -> ]My suggestion is to root it immediately and to unlock the GPU's clock speed so it runs at 1Ghz constantly. That way the potential of the GPU not clocking high enough isn't there
Alright, so I've got everything ready to go for rooting the device when it arrives tomorrow. What do you recommend I use to unlock the GPU's clock speed so it runs at 1Ghz constantly?
I keep hearing people talk about unlocking the GPU's clock speed, yet I have not seen any instructions on how to do so. I have a rooted Nvidia Shield TV and am getting abysmal performance using the latest buildbot build at the time of this writing (dolphin-master-4.0-8439.apk). I'm getting only 25 fps in Wind Waker at 1x resolution and no enhancements at all. I appreciate the help.
I used this adb command (you need to be rooted with SuperSU installed):
adb shell su -c "setprop persist.tegra.OGL_ThreadControl 0x01"
I haven't really noticed any changes in performance but I haven't done much testing either. SSBM was really glitchy for me, but I don't know if it was the build (8301) or the adb command.
I found the command in this thread:
https://forums.dolphin-emu.org/Thread-build-variation-and-benchmark