Radiant Dawn running G incredibly well at overclock set to 0.2 - some graphical glitches in battle animations, but pretty much graphically perfect outside of that and full-speed with perfect sound everywhere.
Some regressions in Luigi's Mansion, his head is missing most of the time.
(09-07-2015, 09:31 PM)NZtechfreak Wrote: [ -> ]Radiant Dawn running G incredibly well at overclock set to 0.2 - some graphical glitches in battle animations, but pretty much graphically perfect outside of that and full-speed with perfect sound everywhere.
Some regressions in Luigi's Mansion, his head is missing most of the time.
Same here his head is missing, I'm using dolphin on the nexus 9
I just picked up 4.0-7658. Here are my initial finding after a little bit of testing.
General/UI - DPad configuration on Gamecube controller flipped.
----------------------------------------------------------------------
Button Prompt : Controller Register
D-Pad Up : NVIDIA Controller v01.03 Axis 16+
D-Pad Down : NVIDIA Controller v01.03 Axis 16-
D-Pad Left : NVIDIA Controller v01.03 Axis 15+
D-Pad Right : NVIDIA Controller v01.03 Axis 15-
*With this configuration, Up is Down and Left is Right. Easy workaround is to set "D-Pad Up" by pressing "down" on the controller and likewise opposites for the rest of the directions.
Dragon Ball Z Budokai - 60 fps throughout; Shaky cam/graphics
F-Zero GX - Intro Music plays through a black screen; Often crashes and reboots to beginning of splash screen animations
Paper Mario Thousand Year Door - Garbled music
Star Wars: Rogue Leader - Probably obvious but doesn't boot. Ending emulation seems to freeze Dolphin and requires user to force stop application
I got the Shield TV when it came out because I absolutely love everything nVidia does for Android. The thing is a beast. I remember reading about the Dolphin Android port (had used PC version for years) and never really thought about it because it was reportedly getting 0-1 fps. Last night I was stumbling around the internet high on mountain dew and read about the new ARM 8 build and the progress being made. I decided to grab the latest dev build and sideload it on the Shield TV....
Holy shit.
You guys.
I don't know who to high five harder, the development community for this project, or Nvidia for putting out such a beast device. This emulator is literally a more robust wiimote mapper and frameskiping option away from being 100% playable. Most gamecube games are already 75-95% there already. I also understand that the 64 bit compiler needs some optimization. Still, this is freaking impressive. I didn't expect to see this level of performance so soon. I was so impressed I had to make an account and post on the forums.
So forgive my ignorance and I'm sure this has been asked in various other threads somewhere around here. Are these things being worked on? Things being more robust wiimote mapping and frameskipping? On the PC version I can actually connect a wiimote and use the sensor bar for true wii emulation. Is it possible to connect a wiimote to Android? Is that also something has to be developed?
Sorry for asking questions that have more than likely already been asked, I'm just new here.
There is already a frameskipping option, but it doesn't help much as we're mostly not GPU bottlenecked. Yes, the X1 GPU is usually able to run our shaders in 1080p.
*But* we're CPU bottlenecked within the PPC emulation. We've implemented all low hanging fruits within the last months, so I wouldn't expect a very big gain within the next months again. Also, we've skipped lots of accuracy checks. If we're going to implement them, it will be become slower. There is a huge task and Sonic and me are working on it in our spare time.
About wiimote. The android bluetooth stack doesn't support
L2CAP. So we can't use the built-in bluetooth adapter to talk with the wiimote nicely. Maybe it's possible to use it directly as HID device as we do so on windows, but nobody has tried. It's also worth to check for USB access for both the dolphinbar and real gc gamepads, but I fear this might require a rooted device to get raw USB support :/
But bad luck, nobody is working here. Do you want to join us on #dolphin-emu on freenode? I'm willing to help, but I'm not in the mood to do this alone :/
Gamecube controllers should work via an appropriate adapter, I've used mine with other Android devices via the Raphnet adapter. I will try when I can get around to it (I should soon have a Bliss-Box 4-play, will try that too).
I tested with the Mayflash Wii U adapter a while ago and it halfway works. It seems Android can't handle a device that shows up as a ton of inputs for some reason.
Apologies if I'm missing something obvious.. how do I overclock? can't find the option
(10-08-2015, 05:29 AM)miseryguts Wrote: [ -> ]Apologies if I'm missing something obvious.. how do I overclock? can't find the option
You need to edit the ini file, set Overclock enabled to true and edit the overclock value.
(09-25-2015, 10:29 AM)Sonicadvance1 Wrote: [ -> ]I tested with the Mayflash Wii U adapter a while ago and it halfway works. It seems Android can't handle a device that shows up as a ton of inputs for some reason.
When you say halfway what do you mean?