(05-15-2015, 07:40 PM)cegli Wrote: [ -> ] (05-15-2015, 06:23 PM)CarlKenner Wrote: [ -> ]"This is in stark contrast with Dolphin's GPL license which grants everyone the freedom to use the software for any purpose." - I hope you can see the hypocrisy here.
Hah, yes this is pretty rich considering this was written on the same day a Dolphin developer filed a copy write claim against Dolphin VR on Oculus share. I don't particularly like Oculus' licensing terms, but I don't like Dolphin's any better. Seems pretty far from freedom to use for any purpose...
You are allowed to use Dolphin for any purpose, even violate the license. But you cannot distribute Dolphin if there is a license violation. The violation in Dolphin VR is relatively minor, so I didn't think it was necessary to file a takedown, but it seems not everyone agrees.
This is in contrast with the Oculus License, which does not even allow you to still use the application if there is a violation.
Link to Nintendo 3DS .mpo file at the end is not there...
I think the move to OSVR is now possibly the only step forward at least for the official Dolphin project, as Oculus has just announced that they aren't going to be continuing Linux or Mac development, with no set point at which they may pick up support again. If not for any other reason, it's moves like this that make the prospect of developing exclusively around their SDK somewhat uncomfortable.
(05-16-2015, 06:45 AM)Feilen Wrote: [ -> ]I think the move to OSVR is now possibly the only step forward at least for the official Dolphin project, as Oculus has just announced that they aren't going to be continuing Linux or Mac development, with no set point at which they may pick up support again. If not for any other reason, it's moves like this that make the prospect of developing exclusively around their SDK somewhat uncomfortable.
OpenVR would also be an option if Valve decides to release to source or if we can reverse engineer it. It's important to know whether it will link directly to any other closed-source libraries though.
Jhonn Wrote:Link to Nintendo 3DS .mpo file at the end is not there...
We got a number of reports that it was messed up somehow? So we disabled it. JMC is looking into trying to fix it.
(05-15-2015, 12:00 AM)Armada Wrote: [ -> ] (05-14-2015, 11:55 PM)BONKERS Wrote: [ -> ]I hope with VR support you guys can eventually correct that chromatic aberration/distortion.
What i'd really love though is to simply use the VR headset as a 3D headset and let the game camera control normally.
I hope games that support the rift have this option too.
I don't care much about head positioning and looking around (Aside from games where it can really make a difference, like PCARS and other racing games. A competitive MP game maybe) as much as I simply care for the immersion of 3D. And an enclosed headset is perfect for this!
I know at least one person who would also enjoy this and I definitely see it as a possible feature. The game would be projected on a virtual 3D monitor at some distance from the player but you'll still be able to look around some kind of virtual space to prevent motion sickness.
We could even take it a step further and with the convergence option we could allow close-by objects to actually be projected in front of this virtual screen. That way you can finally get 3D the way it has always been promised, with objects really popping out of the screen.
That sounds pretty cool. Closer to what I inferred to, I guess would be like the 3DS's 3D except your entire vision or maybe closer to what you said. Where it's like a virtual screen. (Which also would be also be awesome. No more sweet spot or other issues)
I don't know. I've never been able to test a rift or anything like that.
Nice article but where is the instructions on how to use this? Nothing in the wiki, nothing under help...
(05-20-2015, 02:52 AM)LatencyZero Wrote: [ -> ]Nice article but where is the instructions on how to use this? Nothing in the wiki, nothing under help...
You need a 3DTV or a 3D Monitor with appropriate glasses, then you go to the enhancement settings and you select the appropriate stereoscopy mode.
Most 3DTVs will accept the Side-by-Side mode. Or if you're using Nvidia's 3D Vision, there's a stereoscopy mode for that too.
If you don't have any special 3D hardware you can try and get your hands on a pair of anaglyph glasses and select the Anaglyph mode.
(05-20-2015, 09:04 AM)Armada Wrote: [ -> ] (05-20-2015, 02:52 AM)LatencyZero Wrote: [ -> ]Nice article but where is the instructions on how to use this? Nothing in the wiki, nothing under help...
You need a 3DTV or a 3D Monitor with appropriate glasses, then you go to the enhancement settings and you select the appropriate stereoscopy mode.
Most 3DTVs will accept the Side-by-Side mode. Or if you're using Nvidia's 3D Vision, there's a stereoscopy mode for that too.
If you don't have any special 3D hardware you can try and get your hands on a pair of anaglyph glasses and select the Anaglyph mode.
I got Nvidia 3D vision back when the Samsung 2233rz was first sold in Australia and I'm very, very, very used to things not working properly and having to track down fixes, tweaks, patches and wrappers for programs to get everything working at full speed with as many graphical features as possible. I wouldn't have posted if hadn't of done absolutely everything you suggested. Sorry if I pissed anyone off with that comment.
I've tried four different versions of the program and they all basically do the same thing; Activate 3D vision without Dolphin actually displaying 3D content, the only noticiable difference is the messed up exhaust and title sprites you see in the intro to F-Zero GX.
(05-20-2015, 03:00 PM)LatencyZero Wrote: [ -> ] (05-20-2015, 09:04 AM)Armada Wrote: [ -> ] (05-20-2015, 02:52 AM)LatencyZero Wrote: [ -> ]Nice article but where is the instructions on how to use this? Nothing in the wiki, nothing under help...
You need a 3DTV or a 3D Monitor with appropriate glasses, then you go to the enhancement settings and you select the appropriate stereoscopy mode.
Most 3DTVs will accept the Side-by-Side mode. Or if you're using Nvidia's 3D Vision, there's a stereoscopy mode for that too.
If you don't have any special 3D hardware you can try and get your hands on a pair of anaglyph glasses and select the Anaglyph mode.
I got Nvidia 3D vision back when the Samsung 2233rz was first sold in Australia and I'm very, very, very used to things not working properly and having to track down fixes, tweaks, patches and wrappers for programs to get everything working at full speed with as many graphical features as possible. I wouldn't have posted if hadn't of done absolutely everything you suggested. Sorry if I pissed anyone off with that comment.
I've tried four different versions of the program and they all basically do the same thing; Activate 3D vision without Dolphin actually displaying 3D content, the only noticiable difference is the messed up exhaust and title sprites you see in the intro to F-Zero GX.
Did you turn on 3D Vision in both the Nvidia Control Panel and in the Dolphin enhancements settings? It needs to be on in both to work.