05-10-2015, 12:33 AM
05-10-2015, 01:00 AM
Putting a game ISO in a RAM disk is fairly useless. A regular hard drive is already so many times faster than a GC/Wii disc drive that it will have no trouble loading data quickly enough. You could probably put the Wii NAND in a RAM disk if you are using a mechanical hard drive and want to speed up things like creating a Super Smash Bros. Brawl savefile, but those kinds of things are done so rarely that it isn't really worth it.
05-11-2015, 03:28 PM
(05-10-2015, 01:00 AM)JosJuice Wrote: [ -> ]Putting a game ISO in a RAM disk is fairly useless. A regular hard drive is already so many times faster than a GC/Wii disc drive that it will have no trouble loading data quickly enough. You could probably put the Wii NAND in a RAM disk if you are using a mechanical hard drive and want to speed up things like creating a Super Smash Bros. Brawl savefile, but those kinds of things are done so rarely that it isn't really worth it.
thx for the info
05-14-2015, 05:00 PM
if you want to get rid of the loading stuttering that occurs during gameplay, the async shader cache hack in the Ishiiruka build is your only option.