Dolphin, the GameCube and Wii emulator - Forums

Full Version: OS X GCN Adapter kext - Testers Wanted!!
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Sadly, no..

There's a certificate extension that Apple only applies if you're in their special hardware vendor's club. I also have a Developer ID certificate and attempted to sign the .kext - no dice.

It's worth noting that recent Hackintosh installers provide the option to inject a fake CA into the system, allowing .kexts to be self-signed without globally disabling Gatekeeper.
(05-18-2015, 02:26 PM)jackoalan Wrote: [ -> ]There's a certificate extension that Apple only applies if you're in their special hardware vendor's club.

To confirm this: I made a request to Apple for kext signing capabilities earlier this year for my GC adapter drivers ( https://github.com/area/osx-wiiu-gcc-adapter ) and was rejected.

BB.Wii

This works fine in Dolphin, but will any other OS X programs be able to detect the controller?

I'm asking because it doesn't seem to be detected in OpenEmu or Steam.


Thanks!
(06-28-2015, 09:35 PM)BB.Wii Wrote: [ -> ]This works fine in Dolphin, but will any other OS X programs be able to detect the controller?

I'm asking because it doesn't seem to be detected in OpenEmu or Steam.

No. This will only work with programs that have specific support for the GC adapter, and those programs are few and far between.
Yea, the controller adapter is a long shot from a standard HID device.. there's no way to pick out button and axis values by the HID stack alone.

Nintendo uses a simple, custom binary report instead; the app must be made to receive this report on a low-level USB endpoint and parse it directly
(06-28-2015, 09:35 PM)BB.Wii Wrote: [ -> ]This works fine in Dolphin, but will any other OS X programs be able to detect the controller?

I'm asking because it doesn't seem to be detected in OpenEmu or Steam.


Thanks!

You can use my driver ( https://github.com/area/osx-wiiu-gcc-adapter ) or Hjelmn's driver ( https://github.com/hjelmn/gcusbadapter_osx ) to use the Gamecube controllers as generic USB devices in other programs. Note that using one of these will prevent Dolphin detecting the adapter as a Gamecube adapter, but you will still be able to calibrate the controllers as generic USB controllers within Dolphin.

preciousmoments

Hello jackoalan!

I have a very weird situation. So my gamecube controller, as of two days ago, was working. I was able to see the button inputs when i would go to configure it. Now two days later, i don't think i have done anything to my mac that would've altered anything(that i'm aware of). I tried using your kext but with no luck. I tried both the installer and command line. When i check in terminal for IOService, it's not there. And again, my dolphin was working before, and i hadn't used this kext.

Could someone please help? Thank you.
Do you have driver signing turned off?

preciousmoments

Hi. So my coworker helped me test if my mac was actually recognizing the adapter(MAYFLASH pc051). We used this tool from xcode to detect usb connections and it won't detect it. So we're assuming it's just that the adapter gave it's last already. Any thoughts?
Or the driver signing is turned on and it wont initialize.
Try testing it on another Windows pc?
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