Are you using a dedicated GPU or the Intel HD 4600? Because Paper Mario uses bounding box and it doesn't play nice with Intel HD Graphics, probably the cause of your errors (you'll also get graphical glitches with some Mario abilities as you progress in the game)...
(05-28-2015, 08:29 AM)Jhonn Wrote: [ -> ]Are you using a dedicated GPU or the Intel HD 4600? Because Paper Mario uses bounding box and it doesn't play nice with Intel HD Graphics, probably the cause of your errors (you'll also get graphical glitches with some Mario abilities as you progress in the game)...
Nope, only the 4600. The only glitches I get are a small slowdown when walking on shallow water and that special "paper unfolding" effect on scenery. But I can turn into an airplane and fold vertically without any glitch or lag at all.
The crashes seem pretty random and unrelated. But it's playable since it is reasonably rare.
Nah it'll get worse, with Intel HD Graphics there's a lot of other effects that will be broken as you progress in the game and gather the other abilities. The game will still be playable, though...
Any advice on the fullscreen glitch (not able to return to windowed with alt+enter)? It's pretty annoying.
Well, a workaround is pressing Esc, a popup asking if you want to stop emulation will appear, press no and you're back into windowed mode, without issues...
Tried that, after pressing esc I get a black screen with only the mouse. Then I need to use ctrl+alt+del like usual and can't resume playing afterwards. :/
Edit: By the way, Hyrule Field got the famous slowdown (around 6 FPS), but I did my search around and found that glorious hack in a youtube link. It works flawlessly everywhere now and sometimes even up to 2x IR at 30 FPS. Just putting that out here to thank whoever developed the speed hack, it's absolutely fantastic.