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Full Version: Sonic Colors 60FPS AR Code
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AFAIK most 60 FPS codes simply adjust the internal timing of the game. If the game is running in 60 Hz mode but only gets 30 FPS, the timing is probably dividing by 2 somewhere to halve 60 into 30. If you change the timing to 1 instead of 2, the game will generate every frame instead of every other frame, which boosts you from 30 -> 60.

*waits for somebody to stroll in to debunk this*
(04-26-2015, 07:05 PM)AdderDee Wrote: [ -> ]So I've made this Action Replay code that allows the game to run at a constant 60FPS:






Code:
008F2D97 00000001
0090DB0B 00000001

You'll need to ramp up the emulated CPU clock a good bit so that you won't go below 60 in-game. You'll also need to check "Store EFB Copies To Texture Only."
This code works for all versions of the game.



Hello! No matter what I do, always displays 30 fps in game and 60 fps on the title screen and CG. Increasing the clock the game is slow. inserted code "AR Codes" and NTSC version on.
Your CPU is definitely too slow to overclock the GC/Wii CPU. If you leave it at default, it should still run mostly at 60 with just a few drops. Make sure you have cheats enabled if the code isn't working at all.
(04-12-2016, 04:41 PM)Kurausukun Wrote: [ -> ]Your CPU is definitely too slow to overclock the GC/Wii CPU. If you leave it at default, it should still run mostly at 60 with just a few drops. Make sure you have cheats enabled if the code isn't working at all.


Thanks for answering,Kurausukun !

My fault (also had not found observed the 'cheats' option) The game is more fluent now, ranging from 35, 45, 50, 60 fps. In fact, activate overlapping clock the cpu causes slow music and fps. The question now is: would be a core i72670QM 2.20GHZ slow to emulate 60 frames AR code? I'm running the Dolphin in a notebook. The emulation is based on the CPU, however, I believe that the bit video card (128 bits) contribute to the performance. Would have some way to improve the performance of the Dolphin (fps) on my pc?

OBS: I tried to enter the code in the Mario Party 8 (game board consists 30fps nailed), but without success. I not found on the internet solution to this problem.


Thanks to AdderDee to create the code. It was very useful!
The code only works for Sonic Colours, in this case for every region. Different games require different codes. Normally you also need a slightly different varation, yet still hard to find, for each region for each game.
There are not that many 60 fps codes, and those games that do are bugs and issues. Super Mario Sunshine tends to work quite well with a 60 fps code. Ocarina of Time however has some issues with the 30 fps code, yet still playable (keep in mind that it is a 20 fps game).
Thanks for answering Admentus!
I would like someone would open another topic and do the AR Patch 60 fps for MP 8. I play Mario Party 8 with friends and maps of the game does not have fluency with 30 fps as would 60.

(Note: To Mario Party 8 running in full screen on the board, The Following combination is Necessary 'Wiki code does not work for me':

Config Wii
4: 3
Force NTSC
Disable Wii Mode Use PAL60
Graphics
Automatic)

For now I have no time to learn how to make an AR code. I am programmer in SI, but I'm working on other priorities now.
I appreciate if anyone can make the patch to 60fps and if possible
Open another topic to create for NTSC and PAL per game.
Thanks!

Mcpro879

Sad Please help I have the code activated I have enable cheats on but it still doesn't run at 60FPS. I tried every CPU clock option. Can someone help me?
(05-15-2016, 04:18 AM)Mcpro879 Wrote: [ -> ]Sad  Please help I have the code activated  I have enable cheats on but it still doesn't run at 60FPS. I tried every CPU clock option. Can someone help me?

Your computer is too slow.

notRacist

i love how at 60 or 30 fps the game runs the same as far as performance. it isnt bad with a few dips here and there. if i turn the cpu up at all the sound starts messing up. still enjoy it more at 60fps 

sonicfan4life

(04-26-2015, 07:05 PM)AdderDee Wrote: [ -> ]So I've made this Action Replay code that allows the game to run at a constant 60FPS:



Code:
008F2D97 00000001
0090DB0B 00000001

You'll need to ramp up the emulated CPU clock a good bit so that you won't go below 60 in-game. You'll also need to check "Store EFB Copies To Texture Only."
This code works for all versions of the game.

can someone please help me with this.. I tried overclocking and underclocking my cpu, and both led to problems, while overclocking led to audio issues.  My PC should be able to run this game at 60fps, but every time I start Tropical Resort Act 1, the game is super slow for about 20 seconds and then it is fine at 60fps.  Someone please help me.


Specs:

cpu: amd athlon x4 880k 4.0 Ghz
gpu: msi rx 570 8 GB
ram: 16 GB Kingston Hyperx
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