Dolphin, the GameCube and Wii emulator - Forums

Full Version: Pentium G2358 Performance
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An overclocked G3258 will massively beat any i3 in single and dual threaded tasks (such as Dolphin and the majority of day-to-day stuff), and will beat or tie an i3 in tasks with three or more threads. This has the notable exception of things that refuse to run on dual-core chips, like Far Cry 4 - they count the number of hardware threads (sometimes counting hyperthreads too) and just refuse to run, even if they'd run fine when threads were switched on just the two cores.
Yes, an OC'd G3258 is vastly superior to a locked i3-4160, and like AON said, by the time that CPU peters out it'll be completely obsolete
(04-23-2015, 03:28 AM)NKF98 Wrote: [ -> ]Yes, an OC'd G3258 is vastly superior to a locked i3-4160, and like AON said, by the time that CPU peters out it'll be completely obsolete
In Dolphin, yes. I think you and AnyOldName3 underplay the hit to other, higher-threaded applications, though. Take a look at this in which a G3258 at 4.2GHz shows severe framedropping in various games, while the i3-4130 keeps up fine.

The Pentium also lacks AVX2, AES-NI (a big problem if you do full-disk encryption), support for RAM speeds greater than 1333, and so on.

I think the Pentium, OCed, is a good choice if you're solely looking for strong emulator performance. If you need a budget all-rounder chip, though, it might have too many drawbacks.
The G3258 can go higher than 4.2, I think it maxes out around 4.7
Also, the G3258 has recorded excellent modern game performance iirc
That video isn't representative of what I've seen. My brother has one, and while he doesn't own many AAA games, I've not seen any issues like that, except in PlanetSide 2, and that has frame drops on my CPU if I don't adjust some settings from where I'd like them. That game's so CPU hungry that I don't see how they're planning to port it to PS4.
(04-25-2015, 10:16 AM)AnyOldName3 Wrote: [ -> ]...I don't see how they're planning to port it to PS4.

Black magic
Witchcraft, probably.

Maybe they will lower map sizes and/or player max?
There are issues with its CPU performance that are obviously wrong, for example increasing texture quality decreases framerate instead of maybe a stutter when new textures are first loaded and decoded, as you'd expect.
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