Dolphin, the GameCube and Wii emulator - Forums

Full Version: Help with ReShade SSAO and DoF Twilight Princess
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I wonder if there's any chance of it getting ported to official Dolphin ever...well, if not, Ishiiruka to the rescue. Tongue
I am monitoring this thread closely.
Sounds like a thread o_o
Hehe, sorry, everyone! I've been working on my texture pack. I'm just a patient dude, waiting for Tino to make Dolphin compatible with ReShade, or waiting for him to inherit the shaders(prebuilding them into Dolphin.)

We just gotta wait and see, so at the mean time, let us all respect his work Smile
You must not have noticed. The current version of Ishiiruka has depth access. Still does not work with reshade (from my experience, at least) but presumably there is nothing stopping anyone from writing/porting AO/DoF to Ishiiruka's shader framework. I was going to try myself if someone else didn't get around to it.

Hopefully this feature gets brought over to the main builds.
Does it? Wow... maybe older versions of ReShade is compatible. I'm gonna try it out, and I'll report it.
(04-27-2015, 10:52 AM)ZeldaGamer23 Wrote: [ -> ]Does it? Wow... maybe older versions of ReShade is compatible. I'm gonna try it out, and I'll report it.

[Image: c3e88da85b.png] The best I can do with reshade. I can't seem to get samus's arm cannon to unblur. QQ
Woah, dude... that looks awesome. It just needs some focus, and a custom preset that adjusts the effect to not blur the HUD.
(04-28-2015, 08:07 AM)ZeldaGamer23 Wrote: [ -> ]Woah, dude... that looks awesome. It just needs some focus, and a custom preset that adjusts the effect to not blur the HUD.

Yeah. Im tinkering around with Twilight Princess as we speak. I can't seem to unblur Link. Q.Q I think it has something to do with the focal point coordinates, but I have no idea on what they have to be set too.

[Image: 5f449281fe.png]
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