CryZENx! I think I posted a response to that Wind Waker post of yours. How did you achieve the DoF effect?
(04-17-2015, 08:56 PM)CryZENx Wrote: [ -> ] (04-14-2015, 02:01 PM)ZeldaGamer23 Wrote: [ -> ]Looks like somebody managed to get SSAO working with Wind Waker.
http://screenshotcomparison.com/comparison/117769
This is making me too horny and impatient; can somebody please make it work, for Twilight Princess?
wow this looks great.. who the hell did this.. why he wont share it Lol
here is my video
https://www.youtube.com/watch?v=BdvwNLYJ528
but thats buggy as hell
It's possible someone has modified Dolphin's code to make it work but it is still buggy. Either way it should be properly implemented in Dolphin .
As I promised after some nigth work, you should take a look at next ishiiruka version. just baby steps but is a start.
Keep up the good work. I'll stay updated
ATM, it doesn't work with ReShade, but I'm sure we're getting somewhere! Also, I prefer Ishiiruka, for the texture pack. It does an amazing job with caching textures or something because there is no stuttering, whatsoever. NICE WORK!
I have to look for cause of inconpatibility with reshade, i was not trying to make it work, what im trying to achieve is to give dolphin a native postprocessing framwork capable of support modern post processing shaders without the need of external tools
Awesome, Tino, THANK YOU! YOU ARE MY GOD!
i did that with reshade but twillight doesnt have depth access... wind waker does have depth access but it is really buggy :/
Oh... that sucks. No worries, though! Tino will make it happen! You just gotta be patient
