If it's been unchecked, then you've not been using the texture pack... which means we need more ideas.
It could just be shader cache generation. That causes brief, annoying stutters
This game has to regenerate shaders every time you see any of the objects from a different viewpoint so it causes lots of micro stutters. My videos are made after 6 runs of the same level to build up as much of a cache as I could but the custom textures will always have to be reloaded when you bring them into view again that is until the store textures in ram branch gets merged.
If you watch my first run videos that I streamed on twitch then moved to YouTube you can see more stuttering in them.
(03-30-2015, 06:59 AM)AnyOldName3 Wrote: [ -> ]If it's been unchecked, then you've not been using the texture pack... which means we need more ideas.
It could just be shader cache generation. That causes brief, annoying stutters
He is not the op though, he is a different guy with similar problems to op.
(03-30-2015, 07:24 AM)IceStrike256 Wrote: [ -> ]This game has to regenerate shaders every time you see any of the objects from a different viewpoint so it causes lots of micro stutters. My videos are made after 6 runs of the same level to build up as much of a cache as I could but the custom textures will always have to be reloaded when you bring them into view again that is until the store textures in ram branch gets merged.
If you watch my first run videos that I streamed on twitch then moved to YouTube you can see more stuttering in them.
So it's just an emulator problem? Don't suppose they will address this issue, do you? I've experienced a bit of this stutter on other games such as Luigi's Mansion when I enter a different part of the house or go into a room I've never been to before. It's much less frequent and not as much of an issue but can break the immersion quite well.
Also... is there no work around for this shader cache? Like at all?
(03-31-2015, 05:34 AM)CloudShepherd Wrote: [ -> ]Also... is there no work around for this shader cache? Like at all?
The shader cache
is the workaround for the shader compilation stuttering. Shaders get cached after they're compiled once, so if you play the same area of the same game using the same Dolphin version, the stuttering will mostly be gone. That's the only real workaround there is in Dolphin. If you want to have stutterless performance even when playing for the first time, you should try using Ishiiruka instead:
https://forums.dolphin-emu.org/Thread-unofficial-ishiiruka-dolphin-custom-version
Rogue leader is such an interesting game it doesn't seem to store things in memory as much as just stream things from the disc. I mean if you turn on the widescreen hack you can see how it loads terrain and objects on the fly. Death star levels are best to see this effect.
(04-01-2015, 03:14 PM)IceStrike256 Wrote: [ -> ]Rogue leader is such an interesting game it doesn't seem to store things in memory as much as just stream things from the disc. I mean if you turn on the widescreen hack you can see how it loads terrain and objects on the fly. Death star levels are best to see this effect.
It's probably just culling objects that wouldn't be seen normally, like many other games do. Objects are still loaded into memory when they aren't visible. To load data from the disc, the game might need to wait for hundreds of milliseconds, and that isn't an acceptable delay when the user wants to do something like turning the camera around.