Dolphin, the GameCube and Wii emulator - Forums

Full Version: audio generally laggy on ALL games
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(03-23-2015, 12:07 AM)masterotaku Wrote: [ -> ]Are you using OpenAL or XAudio2? In my case, OpenAL has a lot of latency, and the minimum latency setting is still laggy. Meanwhile, XAudio2 is much better.

unfortunately, i can only use OpenAL. Macbooks don't have XAudio2 which is pretty annoying considering i found another person with the exact same problem as me and he fixed it by switching to XAudio2 >.>
Switch internal resolution to 1x or 2x top from auto, you don't have a gpu card capable for high resolution gaming. Especially if you have a high res monitor the auto option will give you a very high res for your gpu to handle.
(03-23-2015, 12:29 AM)Link_to_the_past Wrote: [ -> ]Switch internal resolution to 1x or 2x top from auto, you don't have a gpu card capable for high resolutions. Especially if you have a high res monitor the auto option will give you a very high res for your gpu to handle.

done. made gameplay smoother (thanks!!) but still no fix on the audio Sad
(03-23-2015, 12:38 AM)anais Wrote: [ -> ]
(03-23-2015, 12:29 AM)Link_to_the_past Wrote: [ -> ]Switch internal resolution to 1x or 2x top from auto, you don't have a gpu card capable for high resolutions. Especially if you have a high res monitor the auto option will give you a very high res for your gpu to handle.

done. made gameplay smoother (thanks!!) but still no fix on the audio Sad

If you are using openal set latency to a low number like 2. Unfortunately openal has time stretching that can make audio lag behind what happens on screen, other audio backends don't have this issue.
(03-23-2015, 12:46 AM)Link_to_the_past Wrote: [ -> ]
(03-23-2015, 12:38 AM)anais Wrote: [ -> ]
(03-23-2015, 12:29 AM)Link_to_the_past Wrote: [ -> ]Switch internal resolution to 1x or 2x top from auto, you don't have a gpu card capable for high resolutions. Especially if you have a high res monitor the auto option will give you a very high res for your gpu to handle.

done. made gameplay smoother (thanks!!) but still no fix on the audio Sad

If you are using openal set latency to a low number like 2. Unfortunately openal has time stretching that can make audio lag behind what happens on screen, other audio backends don't have this issue.

latency is already at 2... maybe i'll try 1?? i hope they can figure something out for this. kinda miss my toshiba now lol
update:

using Link_to_the_pasts suggestion, i ran paper mario tyd under 2x internal resolution. The audio was playing accurately until about 3 minutes in when i got this message:
[Image: FIfTt9o.png]
then dolphin quit unexpectedly. I tried it again with the same settings, but this time the audio was lagging again, and the same error occurred in the same place. any thoughts?
I think your computer is having problems.
(03-23-2015, 02:19 AM)JMC47 Wrote: [ -> ]I think your computer is having problems.

are there any kinds of tests i can run or something?
Well, the unknown pointer error may be Dolphin reaching 2 GB of memory. Open task manager and see if something strange happens the next time you play. But I have no idea what you mean by laggy audio. If you mean the audio is delayed by a significant amount, then that shouldn't happen in the latest development builds. There is a ~50ms audio delay in order to make games sound smooth when computers are barely getting full speed in 25 fps games. If we made it any lower, people could get full speed in some games and still have audio stuttering.

If it's something worse than that then I can't reproduce your issue at all and have no idea what's going on. For it to work one run and not the next; maybe the crash set it back to OpenAL or anything other than xaudio.

Edit: I'm an idiot, you're on a mac. Do you have pulse audio or anything like that? Or is it just OpenAL? You can disable the time-stretching by setting Latency as low as possible. You can try tabbing to make the game go so fast that video/audio catch up.
(03-23-2015, 02:23 AM)JMC47 Wrote: [ -> ]Well, the unknown pointer error may be Dolphin reaching 2 GB of memory.  Open task manager and see if something strange happens the next time you play.  But I have no idea what you mean by laggy audio.  If you mean the audio is delayed by a significant amount, then that shouldn't happen in the latest development builds.  There is a ~50ms audio delay in order to make games sound smooth when computers are barely getting full speed in 25 fps games.  If we made it any lower, people could get full speed in some games and still have audio stuttering.

If it's something worse than that then I can't reproduce your issue at all and have no idea what's going on.  For it to work one run and not the next; maybe the crash set it back to OpenAL or anything other than xaudio.

Edit:  I'm an idiot, you're on a mac.  Do you have pulse audio or anything like that?  Or is it just OpenAL?  You can disable the time-stretching by setting Latency as low as possible.  You can try tabbing to make the game go so fast that video/audio catch up.

the audio is being delayed by a noticeable amount. and youre not an idiot! if anything i should probably research more before i ask questions..
im currently playing fire emblem path of radiance and everything is ok. I uninstalled Boom (an application to make the sound on your laptop louder) because it has a history of messing up audio and etc so that may have been the problem.. but i'll play paper mario and harvest moon just to check because those are the games where its really evident. also sorry but what is tabbing?
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