Dolphin, the GameCube and Wii emulator - Forums

Full Version: [Patch] Fixing OpenGL slowdown in resolutions < 1280*960
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What was the problem? When native resolution was unchecked, the OpenGL plugin was ALWAYS rendering the EFB in a minimum resolution of 1280 x 960.

This patch reduces that minimum to 640 x 480.

Now those with low and mid end gfx cards who play at lesser resolutions like me will notice a great speedup, similar to the one of the Direct3D plugin.



Devs, am I allowed to post the compiled plugin here?


Thanks ector, no need to patch revisions 4201 and further.
wait wait wait
why would the native resolution NOT be the resolution of the tv
unless the efb really uses that resolution... (which it doesn't afaik)
The speed up I noticed is real, blame jpeterson for that.
The ONLY way to reduce the EFB (viewport or whatever, it's the resolution what i meant) size to a value lesser than 1280x960 was enabling native resolution, but what about those who play at 800x600 or 1024x768?
They don't have to play in a blurry like mode.
just off the record, do you know when that change was made?
r=3371
started here, render.cpp
r=3381
and ended here

maybe it was slight modified after that
post the plugin already compiled here
with the patch (he has to)
also, at first i thought native resolutions was big
its just big when not using native resolutions
check rev r4168. DirectX plugin already working!!=D

menu textures are fully working in some games and others

We are getting into a "playable" plugin
Too big for my crappy connection, specially the x64 version.
your patch works? i'll send it to orleans
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