Dolphin, the GameCube and Wii emulator - Forums

Full Version: Are all NTSC Gamecube games 640x480?
You're currently viewing a stripped down version of our content. View the full version with proper formatting.
Pages: 1 2
I'm wondering, because the NES, SNES and N64 had their standard/common resolutions, but, several games had different resolutions. Specially on the N64 where the "standard" was 320x240, but a lot of games (specially the ones that used the RAM expansion pack) could increase their resolutions as high as 640x480. Some others had weird resolutions like 320x512 or 400x240. The way I can tell their resolutions is because the emulators take direct feed screenshots, and the screenshots come out with the resolution directly from the frame buffer, regardless your custom window size or full screen status at the time the image was taken.

Now, I'm asking this because I noticed that when Dolphin takes a screenshot, it takes it at the size of your emulator window. That's just fine, I have the emu windowed at a permanent 640x480, but I'm wondering if maybe there are some games that have other resolutions that I might be missing since the screenshots are not coming directly from the framebuffer?
Wii/GC games use lots of different internal resolutions. 464 is a common height and 624/608/512 are common widths.
I see.

Is there a way to take direct feed screenshots in dolphin so that the screenshots come out with the correct resolution?
Using the internal resolution would give you the wrong aspect ratio, so it wouldn't really be more "correct" to take screenshots at that resolution. Remember that if you hook a real GC to a CRT TV, the image is always displayed 4:3 on the TV, regardless of the IR, as a CRT has a fixed number of lines but not a fixed horizontal resolution.
(02-16-2015, 05:21 AM)Aleron Ives Wrote: [ -> ]Using the internal resolution would give you the wrong aspect ratio, so it wouldn't really be more "correct" to take screenshots at that resolution. Remember that if you hook a real GC to a CRT TV, the image is always displayed 4:3 on the TV, regardless of the IR, as a CRT has a fixed number of lines but not a fixed horizontal resolution.

I don't think OP is looking for accuracy,  I think he just wants the correct internal res.  sounds like he just likes collecting data on frame buffers for reasons.
If memory serves me, he's the person who posted recently about making Dolphin as console-accurate as possible, so I think accuracy is indeed his goal.
Correct Nintonito and Aleron Ives, I'm sorry if I'm asking too many stupid questions. I'm new at Dolphin stuff.

But yes, I'm interested in screenshots with the internal resolution, and not the window resolution or whatever aspect ratio old CRT's gave you.

Does the Dolphin team have some type of development page where you submit bugs and requests for features? I know there's a forum thread about it, but I've seen other emulator teams like MAME and PPSSPP that have those kind of dev pages.
I see the github link on top, but I can't find any section or option to submit any kind of report.

*edit*
Ok I needed to register first to be able to see everything. I assume I need to create a "pull request" then to submit a bug report or to make a feature request?
If you have enough knowledge to implement the feature by yourself, you can fork the source code at GitHub, implement your changes and then create a pull request so the devs can review and merge it into Dolphin. If you don't know how to code, you can create an issue report and wait, someone may get interested and implement the feature you requested...
Oh yes! That's the type page I'm familiar with.

Yeah I don't know how to code, so I'll be making a request. Thanks Jhonn!
couldn't you just take a screenshot with the software backend?
Pages: 1 2