I was trying to play SMBB with Project M today but when I tried to load the boot.elf file it shows an error popup that says : "Unable to resolve write address 8007e2bc PC 800040e8". When backtracking the revision where this started, I found out it was on rev 4.0-5450, where the address translation started to respect the CPU translation mode. I would like to know if this issue is going to be solved.
I've been getting the same issue with recent builds (including the current, 5491).
(02-15-2015, 08:42 AM)darkt2305 Wrote: [ -> ]I was trying to play SMBB with Project M today but when I tried to load the boot.elf file it shows an error popup that says : "Unable to resolve write address 8007e2bc PC 800040e8". When backtracking the revision where this started, I found out it was on rev 4.0-5450, where the address translation started to respect the CPU translation mode. I would like to know if this issue is going to be solved.
That translation also made a error in rogue leader
https://code.google.com/p/dolphin-emu/issues/detail?id=8219
Interesting... Guess I'll just move back to an older build until it gets fixed.
Good to know that I'm not the only one with this issue.
Muramasa is fine on graphics cards that don't crap themselves over atomics.
We're making the GameCube/Wii memory mapping more accurate instead of relying on hacks, so, that's why you'll see regressions like this as things are sorted out.
Got it. But as I said it runs pretty well on rev 4.0-4549 and as I managed to play Project M using the modded ISO, I'm just thankful about the great and hard work you guys have been doing to make Dolphin better each passing day.
5511 still has this issue.
(02-17-2015, 10:01 PM)LAST_WINDOW Wrote: [ -> ]5511 still has this issue.
New build too, just tested. Rogue Leader has issues to since then
ProjectM launcher (boot.elf on the homebrew pack) is also crashing when I try to launch Project M.