I don't have to disable scaled EFB copy to fix the black floors. I only have to disable AA.
How do you get downsampling to work on the PC version though?
How can the PC version have higher polygon count when the game was a console game to begin with ported to the PC? Unless the game was built on the Xbox and the PC version is a port of the xbox version.
The GC version was reportedly made first.
Lemme see what I can do with the dolphin version.

Somebody says the PS2 version is best?
Sonic Heroes was the first game I've ever seen that was 60 fps, it's what sparked my love for the GameCube as a kid, it was so hypnotizingly fluid. I was so jealous of my cousin, I had a ps1 instead with it's delayed input goopy polygons and pixels resolution, and he had the gamecube. You can't play this game if it's not 60 fps.
PC version also supports 20 FPS

(10-03-2015, 03:26 PM)Darkness Knight Wrote: [ -> ] (10-02-2015, 10:59 PM)ExtremeDude2 Wrote: [ -> ]PC version also supports 20 FPS 
Not really =P
![[Image: qCRsTYs.png]](http://i.imgur.com/qCRsTYs.png)
Salu2 - Darkness Knight
I'd like to know why 20/15 FPS is considered high speed, if anything.
Or why they'd even be options to begin with