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Full Version: What is better Sonic Heroes for PC or GC emulated?
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(02-19-2015, 08:49 AM)Darkness Knight Wrote: [ -> ]
(02-18-2015, 12:11 PM)ReZ Wrote: [ -> ]I think sonic Heroes in Dolphin or PCSX2 is better than PC version,the PC version doesn't have support for any controller,you can only play with your Keyboard and it is terrible

Don't support joy? are you sure? btw, the PS2 version is shit!

Salu2 - Darkness Knight.

(02-19-2015, 10:46 AM)Nintonito Wrote: [ -> ]
(02-19-2015, 08:49 AM)Darkness Knight Wrote: [ -> ]
(02-18-2015, 12:11 PM)ReZ Wrote: [ -> ]I think sonic Heroes in Dolphin or PCSX2 is better than PC version,the PC version doesn't have support for any controller,you can only play with your Keyboard and it is terrible

Don't support joy? are you sure? btw, the PS2 version is shit!

Salu2 - Darkness Knight.
Yeah it has "devil may cry 3" syndrome whereby it's built in controller libraries are completely incompatible with joysticks post-2006. 

Not really, this game works ok with a xbox360 joystick:
[Image: kgTAFaz.png]

Screenshots:

NOTE: Game compatible with AA32X (Nvidia inspector), but not is possible take screenshots (black screen).
NOTE 2: Screenshots from footage video (Shadowplay), only work's with no AA.
NOTE 3: Smooth gameplay (60fps), good graphics and control, seems a very good port.

Salu2 - Darkness Knight.
I had this same problem back in 2013 when the itch to go back to Sonic Heroes first began, but I have recently tested all of them again to try and help someone like me that really would've benefited from something like this back in the day:

Sonic Heroes [color=#6699ff]Dolphin[/color]: (Dev. Build r5586)

[color=#339933]Pros:[/color]

- Rumble / Force-feedback functionality
- Exclusive Fullscreen feature which allows for less input-lag compared to the PCSX2 emulated version, and it shows (although minimal admittedly).
- Controls that rival the PS2 version (not saying much):
                     
                     - Smaller dead-zone (feels slightly better than it does with the PS2 controller and the generic adapter I use, but considering how 'touchy' the controls are regardless of the version, this isn't a significant difference, just noticeable)
                     - Using the official Wii U gamecube adapter decreases input lag even more than the PCSX2 version.
                     - Assuming you're using the appropriate console's controller with each emulator..... the Gamecube controller feels better with this game specifically, especially when it comes to switching between characters.
-60fps!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

[color=#993333]Cons (these are pretty significant):[/color]

- [color=#993333]*[/color]Lighting / Shadowbox Issue. This infamous glitch was supposedly fixed by an early 4.0 dev. build but I still get it in the latest revision (r5586 as of 22/02/2015) with both graphics APIs and at any resolution higher than 1x IR and/or regardless of whether or not Scaled EFB Copy is enabled or disabled. [color=#339933][EDIT: I just had to disable Anti-Aliasing (FXAA) to get rid of this][/color]
- Widescreen hack is less than ideal although this is only an "issue" due to the [color=#333366]PCSX2[/color] version and even the PC port for that matter having perfect 16:9 available through certain means.


Sonic Heroes [color=#333366]PCSX2[/color]: (version 1.2.1)

[color=#339933]Pros:[/color]

- Rumble / Force-feedback functionality
- Assuming you're using the appropriate controller..... the PS2 controller feels alright, I won't sing it's praises here but it doesn't feel half-bad compared to the Gamecube controller.
- Widescreen Patch that works PERFECTLY!!

[color=#993333]Cons:[/color]

- When any "[color=#333399]speed[/color]" character jumps, the jump sound effect is played at a lower volume than it should be. While this is odd, I just got used to it after playing around with the SPU2 plugin didn't get rid of this issue.
- Only slightly off-putting but still definitely noticeable "wibbly woobling" occurring around the eyes of characters exclusively as they appear in menus, various textures at relatively far distances, and various other background 3D models that I only noticed during the many times I fell to my death.
- The PS2 version of the game suffers from Sonic Colors syndrome in that only the various menus and what-not run at 60fps yet the gameplay runs at a mere 30fps!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! That said, much like with Sonic Colors I've forced myself to adjust to the 30fps for one reason or another.

Sonic Heroes PC port from 2003:

[color=#993333]Cons!!:[/color]

Even after patching in a widescreen aspect ratio, desirable resolution and utilizing a wired x360 controller, this game is the worst of the bunch in 2 of the most significant areas: control  and  image quality.

Functionality wise (which is admittedly is the MOST significant element of any game), is the PC port acceptable if you can't play manage to get either the PCSX2 or Dolphin versions working? Yeah, sure.

As-per-usual though, the PC version has the most potential to be the best of them all assuming the following things were possible:

-Improved analog-stick support / more DI controller support in general
-Rumble / Force-feedback support
-The ability to force SSAO / Ambient Occlusion (HBAO+ specifically)
-Anti-Aliasing Support, preferably just FXAA since I plan on playing the game in 4K anyway and I shouldn't need anything stronger than that.

Although it was a tough decision to have to chose between [color=#6699ff]Dolphin[/color] and [color=#333366]PCSX2[/color], I've happily completed the game on [color=#333366]PCSX2[/color] almost entirely due to its excellent widescreen patch (found here) which keeps rings, enemies, etc. from distractingly popping in and out as they do sooooo often with Dolphin's widescreen hack.

The Winner: the [color=#333366]PCSX2[/color] version!!but just barley.... 30fps in a 3D platform game....??.?.....?

[color=#993333]*[/color] = This is a big fucking deal that can not be understated.
Disable AA and the black floors bug goes away, even if you use IR > 1x. This was fixed quite a while ago as long as you're using development builds. The PS2 version was widely panned when the game was released for being the worst Sonic Heroes port because of its inability to run at full speed even after having its framerate cut in half, so I highly doubt you would find many people who agree with you that it's the best version to use.
(02-22-2015, 03:46 PM)Aleron Ives Wrote: [ -> ]Disable AA and the black floors bug goes away, even if you use IR > 1x. This was fixed quite a while ago as long as you're using development builds.[...]

OOOOOOOooooooooh... yup. That did it. That was the one thing I didn't experiment with other than the widescreen hack, which I also suspected.

(02-22-2015, 03:46 PM)Aleron Ives Wrote: [ -> ][...] The PS2 version was widely panned when the game was released for being the worst Sonic Heroes port because of its inability to run at full speed even after having its framerate cut in half, so I highly doubt you would find many people who agree with you that it's the best version to use.

Now I didn't play through the game in Dolphin, however, throughout my play-through of the game in PCSX2 there were no noticeable frame-drops. I played through the last couple of stages again (in PCSX2) when writing my lost post above to reaffirm and sure enough there were 2 points where the frame-rate dipped to 20fps but then climbed back up to 30fps both times during the second to last level, buuuuuuut that's only excusable due to how few 3D models are pooping in on each side of the screen which is what the game has plenty of with Dolphin's widescreen hack.

Granted with those annoying "black bars" gone playing the game in Dolphin is aaaaaaaalmost what I would consider the best version in terms of what I find significant amongst all the versions, it's just that while it was / is still difficult to adjust to playing this game at 30fps, It's even more difficult for me to get over playing the game at either a stretched 4:3 or poor attempt at 16:9 aspect ratio with stuff appearing and then reappearing on my large HDTV; which is honestly pretty comparable to the black bars glitchiness albeit less annoying.
I'd never play the PS2 version (inferior by all counts) on a glitchier emulator (no doubt on that) over the PC version or on a reliable emulator. That's just crazy. GameCube version is 60 FPS and the PS2 version is 30 FPS. PS2 version suffers from collision glitches even without having to be run through PCSX2.

But now, I'm starting to wonder why anyone would want to play Sonic Heroes when its sequel, Sonic Boom, has already come out. Now let me evilly laugh as I go off into the distance.
(02-22-2015, 06:27 PM)JMC47 Wrote: [ -> ]I'd never play the PS2 version (inferior by all counts) on a glitchier emulator (no doubt on that) over the PC version or on a reliable emulator.  That's just crazy.  GameCube version is 60 FPS and the PS2 version is 30 FPS.  PS2 version suffers from collision glitches even without having to be run through PCSX2.

But now, I'm starting to wonder why anyone would want to play Sonic Heroes when its sequel, Sonic Boom, has already come out.  Now let me evilly laugh as I go off into the distance.
Now THAT is a cruel joke.
WHAT? PS2 the best version?! no way! PC, XBOX or GC.

Salu2 - Darkness Knight.
(02-23-2015, 04:29 AM)Nintonito Wrote: [ -> ]Now THAT is a cruel joke.
On the bright side, Sonic '06 is finally feeling pretty good about itself. It took almost a decade, but Sega finally managed to come up with something even worse. Big Grin
Forgot to mention another difference between the PC and the GC version:
* Models / objects have a much higher polygon count in the PC version.

(02-22-2015, 03:46 PM)Aleron Ives Wrote: [ -> ]The black floor bug at IR > 1x is fixed in the latest dev builds

...only if you turn off 'Scaled EFB Copy' Sad
Scaled EFB Copy does jack for Sonic Heroes though, so it's not like it matters.
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