Dolphin, the GameCube and Wii emulator - Forums

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Is there a way to enable POINT sampling in Dolphin?

If not, there is no point in have some of these shaders (xbr included, only works using POINT sampling).
(04-25-2015, 07:28 AM)Hyllian Wrote: [ -> ]Is there a way to enable POINT sampling in Dolphin?

If not, there is no point in have some of these shaders (xbr included, only works using POINT sampling).

Xbr didn't seem to work here either.
(04-25-2015, 07:39 AM)Link_to_the_past Wrote: [ -> ]
(04-25-2015, 07:28 AM)Hyllian Wrote: [ -> ]Is there a way to enable POINT sampling in Dolphin?

If not, there is no point in have some of these shaders (xbr included, only works using POINT sampling).

Xbr didn't seem to work here either.
Could you tell me the internal resolution you have used? And the output resolution?

It seems dolphin already do bilinear sampling by default.
(04-25-2015, 07:46 AM)Hyllian Wrote: [ -> ]
(04-25-2015, 07:39 AM)Link_to_the_past Wrote: [ -> ]
(04-25-2015, 07:28 AM)Hyllian Wrote: [ -> ]Is there a way to enable POINT sampling in Dolphin?

If not, there is no point in have some of these shaders (xbr included, only works using POINT sampling).

Xbr didn't seem to work here either.
Could you tell me the internal resolution you have used? And the output resolution?

It seems dolphin already do bilinear sampling by default.

1x ir and both window and full hd res.
The xbr shader works for me (amd r290). Tested on Paper Mario Thousand Year Door. The effect is more easily seen with a 2x res and 2x to 4x IR.

It would be nice if xbr were applied on the texture rather than on the full screen (which is what is happening with the post-processing shader).
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