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Full Version: Lego Batman 2: "Cursor" all over the place.
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When I play Lego Batman 2 and I aim the Wiimote at the screen, the "cursor" jumps all over the place. At first I thought it was either the controller or the wireless sensorbar, but when I tried Mario Galaxy, everything worked perfectly.

Also when I use a Logitech Rumblepad and aiming at the screen is emulated by one of the direction sticks, the cursors jumps around as well. So it seems to be a problem specifically with this game.

Anyone any tips?
I played the game on our Wii today and noticed the pointer jumping around too, but not as bad as in Dolphin. So apparently it is a bug in the game code which is somehow greatly amplified in Dolphin. If anyone has an idea what I could try to minimize the problem, please let me know...
Maybe mess with the center, height, and width?
(02-17-2015, 11:29 AM)ExtremeDude2 Wrote: [ -> ]Maybe mess with the center, height, and width?

Yes, had tried that already. Made no difference. Sad

And like I said, it doesn't matter which controller I use for IR (WiiMote, RumblePad or even mouse). The pointer is all over the place...
(02-17-2015, 11:36 PM)tueidj Wrote: [ -> ]Likely related to https://github.com/dolphin-emu/dolphin/pull/2064

Unfortunately, that doesn't appear to have made any difference...
Even with the rumblepad?
(02-18-2015, 06:20 AM)tueidj Wrote: [ -> ]Even with the rumblepad?

Yes, made no difference... Sad
Zippy1970: Let's do a quick little test... Set up portable.txt, and try it fresh. Does it still do it?
(02-18-2015, 08:41 AM)MaJoR Wrote: [ -> ]Zippy1970: Let's do a quick little test... Set up portable.txt, and try it fresh. Does it still do it?

Yes. The only setting I changed from default was the ROM path obviously. IR pointer still jumps around.
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