First post updated with config (.ini) files. Use these for testing.
Intel + AMD/ATI here.
Tested with your config files.
I'm unable to reproduce it.
Oops! Wrong settings (sorry).
Try again with the updated file.
Tested with the new settings.
I'm unable to reproduce it.
Also Intel + AMD
not able to reproduce
It could be Dolphin is putting an unusually heavy load on the memory subsystem / PCI-E bus after this commit.
AMD CPUs are bad at this, especially with memory writes.
Performance has been going down the toilet since 4.0-3926:
- It started with build 4.0-3926 (commit PR #1414: A couple of small D3D optimizations). Direct3D perfomance dropped by 10%. [4.0-3921 was OK]
- Then 4.0-4583 (commit PR #1503: Filter redundant API calls in D3D by caching state in StateManager) brought another 10% performance drop for D3D. [4.0-4577 was OK]
- Finally, in 4.0-5319 (commit PR #1817: Add support for user-supplied anaglyph PP shaders) decreased performance by another 25% in both OGL and D3D. [4.0-5315 was OK]
for me the latest versiona are way faster than 4.0-3921
amg 5830 mobilty gpu
core i7 720qm
8gb
120gb ssd samsung evo 840
I have an Intel e8400 + Nvidia gtx650ti + Win 8.1: tried NSMB using 4.0-5283 and 4.0-5357 and with both I get 57 fps (Direct3d + copy to RAM)
[UPDATE]
First post updated w/ instructions for regression testing.
Tested with you config files, portable.txt created to isolate the versions.
both version the same framerate
min 45
avg 50
max 60