(01-21-2015, 03:08 AM)JosJuice Wrote: [ -> ] (01-21-2015, 02:57 AM)Fiora Wrote: [ -> ]I recall it being a rather dangerous option that breaks many games, but I might be wrong.
It has the potential to be dangerous, but I'm not actually aware of many games that break when it's used. Maybe it's because people don't use it much, or it could be because most games actually don't have a problem with it.
Up until just recently, it broke Sonic Riders.
Will do, thanks. However, how will I know if it's working or not? I don't really see many loading screens as it is, so I'm wondering if there's a sure-fire way to verify this setting is on?
It breaks Melee currently, which I really wish it didn't after all of the changes that make load times more accurate.
(01-21-2015, 03:52 AM)KHg8m3r Wrote: [ -> ]Up until just recently, it broke Sonic Riders.
Up until recently, Sonic Riders was broken if you had it
off.
(01-21-2015, 03:53 AM)karasuhebi Wrote: [ -> ]Will do, thanks. However, how will I know if it's working or not? I don't really see many loading screens as it is, so I'm wondering if there's a sure-fire way to verify this setting is on?
If you feel like setting CleanRip up, you can see which speed it reports when ripping. I don't know any ways to check other than using that or looking at how much time loading screens take.
Mario Golf Toadstool Tour (GC) is the only game that breaks with the option enabled.
(01-21-2015, 07:45 AM)skid Wrote: [ -> ]Mario Golf Toadstool Tour (GC) is the only game that breaks with the option enabled.
Are you sure? I haven't tried it recently, but last time I tried it with Melee, the music stopped a few seconds in, and as soon as I started a battle, the game just crashed. Was this fixed recently?
Tons of games break with the option enabled for me. I can just tab during load screens if I want

(01-21-2015, 09:29 AM)Kurausukun Wrote: [ -> ] (01-21-2015, 07:45 AM)skid Wrote: [ -> ]Mario Golf Toadstool Tour (GC) is the only game that breaks with the option enabled.
Are you sure? I haven't tried it recently, but last time I tried it with Melee, the music stopped a few seconds in, and as soon as I started a battle, the game just crashed. Was this fixed recently?
Yes, the speed up disc transfer option was introduced for Mario Golf. Before that revision, every game used the speed up disc transfer option by default.
(01-21-2015, 03:53 AM)karasuhebi Wrote: [ -> ]I'm wondering if there's a sure-fire way to verify this setting is on?
Time a game that normally has long loading screens, enable the fast disc transfer option, then time the loading screens again to see if they take less time. If you're playing games that don't have long loading screens, then why do you want to enable it when it isn't going to make a difference for you?

Some games don't care about the disc transfer rate while others do, so unless the option makes a noticeable difference in the games you play, you might as well leave it disabled to be safe.
The "option" used to be enabled all the time by default, because Dolphin couldn't emulate disc speeds anyway. Once disc speed emulation was added, the developers included an option to disable the speed emulation, which effectively restores the old behaviour for the games that work correctly without throttled disc reads.
You'll probably find GC games are sensitive to it but wii games aren't, due to them using IOS for disc access the speeds weren't as predictable so the nasty set-the-async-callback-parameters-after-starting-the-async-operation bugs didn't manage to sneak into many wii games (this is possibly why they're only re-releasing wii games as digital downloads for the wiiu and not gamecube games).