01-16-2015, 04:54 AM
so using my current hardware i was able to get stable 30fps using direct3d with Windows 7, however on windows with the newest development builds id get about 15'ish stable with opengl. I know that direct3d isnt supported on linux, so im curious if now that i got linux back on my system, with it being more light-weight, will the newest dev builds get a stable 30 fps with my current hardware?
Operating System: Linux Mint 17.1 KDE
Processor/CPU: Amd Phenom II X4 940 Black Edition Deneb Quad-Core 3.0GHz
Video Card/GPU: Nvidia GeForce GTX 460
Memory/RAM: 4gb G.SKILL
Edit : so it seems using the master branch version from ppa:glennric/dolphin-emu that i can get 60 fps in intros/videos and 30 fps in game with twilight princess + enhancements, but on spyro im bouncing between 30's and 40's fps with videos in spyro a new beginning with like 15 - 20 fps in game.
what is wrong with the opengl backend?
Operating System: Linux Mint 17.1 KDE
Processor/CPU: Amd Phenom II X4 940 Black Edition Deneb Quad-Core 3.0GHz
Video Card/GPU: Nvidia GeForce GTX 460
Memory/RAM: 4gb G.SKILL
Edit : so it seems using the master branch version from ppa:glennric/dolphin-emu that i can get 60 fps in intros/videos and 30 fps in game with twilight princess + enhancements, but on spyro im bouncing between 30's and 40's fps with videos in spyro a new beginning with like 15 - 20 fps in game.
what is wrong with the opengl backend?