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(02-24-2015, 07:40 AM)Nintonito Wrote: [ -> ]
(02-21-2015, 05:58 AM)brujo5 Wrote: [ -> ]Anyone tested build on galaxy note 3 n9005 using v99 drivers for adreno??

All graphics glitches fixed but how faster run now??

V99 drivers aré posted here https://forums.dolphin-emu.org/Thread-dolphin-emulator-doesn-t-support-android-5-0?page=3
The drivers have basically no impact on speed,  still basically useless.  It looks a great deal better,  but Qualcomm devices are still limited to 5-10FPS maximum on any game.

on the phone from a friend (galaxy note 4 exynos) mario sunshine work at 12-17 fps
(02-25-2015, 02:59 AM)brujo5 Wrote: [ -> ]
(02-24-2015, 07:40 AM)Nintonito Wrote: [ -> ]
(02-21-2015, 05:58 AM)brujo5 Wrote: [ -> ]Anyone tested build on galaxy note 3 n9005 using v99 drivers for adreno??

All graphics glitches fixed but how faster run now??

V99 drivers aré posted here https://forums.dolphin-emu.org/Thread-dolphin-emulator-doesn-t-support-android-5-0?page=3
The drivers have basically no impact on speed,  still basically useless.  It looks a great deal better,  but Qualcomm devices are still limited to 5-10FPS maximum on any game.

on the phone from a friend (galaxy note 4 exynos) mario sunshine work at 12-17 fps
You just said its an Exynos variant,  which isn't exactly the same (not to mention Mali is supposed to be slower,  so how you get 12-17 FPS is beyond me.)
(02-25-2015, 04:35 AM)Nintonito Wrote: [ -> ]
(02-25-2015, 02:59 AM)brujo5 Wrote: [ -> ]
(02-24-2015, 07:40 AM)Nintonito Wrote: [ -> ]
(02-21-2015, 05:58 AM)brujo5 Wrote: [ -> ]Anyone tested build on galaxy note 3 n9005 using v99 drivers for adreno??

All graphics glitches fixed but how faster run now??

V99 drivers aré posted here https://forums.dolphin-emu.org/Thread-dolphin-emulator-doesn-t-support-android-5-0?page=3
The drivers have basically no impact on speed,  still basically useless.  It looks a great deal better,  but Qualcomm devices are still limited to 5-10FPS maximum on any game.

on the phone from a friend (galaxy note 4 exynos) mario sunshine work at 12-17 fps
You just said its an Exynos variant,  which isn't exactly the same (not to mention Mali is supposed to be slower,  so how you get 12-17 FPS is beyond me.)

Just because Qualcomm drivers are slow and Mali drivers are even slower doesn't mean they can't go above 5-10fps. Before Lollipop came along and broke fastmem on most Qualcomm devices, I got 16-30fps on Mario Sunshine, depending on the area. Secret levels were the fastest, ranging from about 20-30fps depending on which one it was, and Delfino Plaza got around 16-18fps if I remember correctly. I don't remember much else, it's been a while since I was on KitKat. 12-17fps seems reasonable from Mali.
(02-25-2015, 07:09 AM)SeannyM Wrote: [ -> ]
(02-25-2015, 04:35 AM)Nintonito Wrote: [ -> ]
(02-25-2015, 02:59 AM)brujo5 Wrote: [ -> ]
(02-24-2015, 07:40 AM)Nintonito Wrote: [ -> ]
(02-21-2015, 05:58 AM)brujo5 Wrote: [ -> ]Anyone tested build on galaxy note 3 n9005 using v99 drivers for adreno??

All graphics glitches fixed but how faster run now??

V99 drivers aré posted here https://forums.dolphin-emu.org/Thread-dolphin-emulator-doesn-t-support-android-5-0?page=3
The drivers have basically no impact on speed,  still basically useless.  It looks a great deal better,  but Qualcomm devices are still limited to 5-10FPS maximum on any game.

on the phone from a friend (galaxy note 4 exynos) mario sunshine work at 12-17 fps
You just said its an Exynos variant,  which isn't exactly the same (not to mention Mali is supposed to be slower,  so how you get 12-17 FPS is beyond me.)

Just because Qualcomm drivers are slow and Mali drivers are even slower doesn't mean they can't go above 5-10fps. Before Lollipop came along and broke fastmem on most Qualcomm devices, I got 16-30fps on Mario Sunshine, depending on the area. Secret levels were the fastest, ranging from about 20-30fps depending on which one it was, and Delfino Plaza got around 16-18fps if I remember correctly. I don't remember much else, it's been a while since I was on KitKat. 12-17fps seems reasonable from Mali.

But on Mali you can play some games whithout masive graphics errors, on qualcomm are unplayables.
Also in qualcomm v99 drivers you cant play anithing because it crashes.
It's like the story of the tortoise (Mali) and the hare (qualcomm). slowly but surely Smile
(02-25-2015, 07:50 AM)brujo5 Wrote: [ -> ]
(02-25-2015, 07:09 AM)SeannyM Wrote: [ -> ]
(02-25-2015, 04:35 AM)Nintonito Wrote: [ -> ]
(02-25-2015, 02:59 AM)brujo5 Wrote: [ -> ]
(02-24-2015, 07:40 AM)Nintonito Wrote: [ -> ]The drivers have basically no impact on speed,  still basically useless.  It looks a great deal better,  but Qualcomm devices are still limited to 5-10FPS maximum on any game.

on the phone from a friend (galaxy note 4 exynos) mario sunshine work at 12-17 fps
You just said its an Exynos variant,  which isn't exactly the same (not to mention Mali is supposed to be slower,  so how you get 12-17 FPS is beyond me.)

Just because Qualcomm drivers are slow and Mali drivers are even slower doesn't mean they can't go above 5-10fps. Before Lollipop came along and broke fastmem on most Qualcomm devices, I got 16-30fps on Mario Sunshine, depending on the area. Secret levels were the fastest, ranging from about 20-30fps depending on which one it was, and Delfino Plaza got around 16-18fps if I remember correctly. I don't remember much else, it's been a while since I was on KitKat. 12-17fps seems reasonable from Mali.

But on Mali you can play some games whithout masive graphics errors, on qualcomm are unplayables.
Also in qualcomm v99 drivers you cant play anithing because it crashes.
It's like the story of the tortoise (Mali) and the hare (qualcomm). slowly but surely Smile

I'm pretty sure there are newer drivers than v99, however I haven't used them myself, so I don't know that much about them. I can say, from experience, that when I had the v95 drivers from Nexus 5 running on my old Moto G, I didn't experience any crashes. I haven't tried them on my current phone as I've had no major reason to root it, but I can't see the results being much different. Maybe the drivers don't agree well with whatever phone you tested them on; it may be that whatever version of drivers you have by default are too different from the newer ones and the rest of the system, being optimized for the default drivers, doesn't want to play nice.
OpenGL ES 3.1V@104.0 - Latest from Adreno420 devices?
OpenGL ES 3.0V@100.0 - Latest from Adreno 306 / 405 devices?
although there's a log of a Nexus 5 running a OpenGL ES 3.0V@104.0
here http://code.google.com/p/chromium/issues/attachmentText?id=446343&aid=4463430000000&name=smoke_log.txt&token=ABZ6GAc75ck-seTyO-aeZfhD6aAJSIxugg%3A1420512841988

https://developers.google.com/android/nexus/blobs-preview

AdrinFC

How can I see if OC is working? I config .ini but don't notice changes between 0.25 and 1 on Luigi's Mansion and others.

Is it posible to show VPS instead of FPS?

And Zelda Wind Waker stops for me after introduction. I use a NVIDIA SHIELD Tablet too, and your settings like here:

https://www.youtube.com/watch?v=h4acd5b-0e8
(02-25-2015, 11:56 AM)AdrinFC Wrote: [ -> ]How can I see if OC is working? I config .ini but don't notice changes between 0.25 and 1 on Luigi's Mansion and others.

Is it posible to show VPS instead of FPS?

And Zelda Wind Waker stops for me after introduction. I use a NVIDIA SHIELD Tablet too, and your settings like here:

https://www.youtube.com/watch?v=h4acd5b-0e8

Luigi Mansion is not affected by OC function. Oc function cause black screen if is set too low in WW.
(02-25-2015, 12:48 PM)Kwee Wrote: [ -> ]
(02-25-2015, 11:56 AM)AdrinFC Wrote: [ -> ]How can I see if OC is working? I config .ini but don't notice changes between 0.25 and 1 on Luigi's Mansion and others.

Is it posible to show VPS instead of FPS?

And Zelda Wind Waker stops for me after introduction. I use a NVIDIA SHIELD Tablet too, and your settings like here:

https://www.youtube.com/watch?v=h4acd5b-0e8

Luigi Mansion is not affected by OC function. Oc function cause black screen if is set too low in WW.

I have tried it at 1.00 and 2.00 with OC as well as .50 and all counts are producing a black screen.
Kwee: What platform are you using to build the Android version? I'd like to add Android TV support to the UI (and have it auto-configure the controllers in that particular case), but I don't want to just randomly clone, install Android Studio, and stumble around on a different build platform than you...
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