(03-27-2015, 03:24 AM)agrabren Wrote: [ -> ]I'll give this a try with latest 64-bit stuff, see if any of the settings help.
I get only 1 fps during actual gameplay in timesplitters 2 this is obviously because im running on the arm jit recompiler when i have an x86 intel device the devs needs to make a x86 JIT compiler already.
(03-27-2015, 06:36 AM)sonicdude13 Wrote: [ -> ] (03-27-2015, 03:24 AM)agrabren Wrote: [ -> ]I'll give this a try with latest 64-bit stuff, see if any of the settings help.
I get only 1 fps during actual gameplay in timesplitters 2 this is obviously because im running on the arm jit recompiler when i have an x86 intel device the devs needs to make a x86 JIT compiler already.
You're doing better than I am... Even without using the JIT compiler (interpreter mode), it fails. But it works on the PC. I'm getting an invalid Gecko instruction. Will need to debug further.
(03-28-2015, 03:19 AM)agrabren Wrote: [ -> ] (03-27-2015, 06:36 AM)sonicdude13 Wrote: [ -> ] (03-27-2015, 03:24 AM)agrabren Wrote: [ -> ]I'll give this a try with latest 64-bit stuff, see if any of the settings help.
I get only 1 fps during actual gameplay in timesplitters 2 this is obviously because im running on the arm jit recompiler when i have an x86 intel device the devs needs to make a x86 JIT compiler already.
You're doing better than I am... Even without using the JIT compiler (interpreter mode), it fails. But it works on the PC. I'm getting an invalid Gecko instruction. Will need to debug further.
Really what device are you running it on?
(03-28-2015, 06:41 AM)sonicdude13 Wrote: [ -> ] (03-28-2015, 03:19 AM)agrabren Wrote: [ -> ] (03-27-2015, 06:36 AM)sonicdude13 Wrote: [ -> ] (03-27-2015, 03:24 AM)agrabren Wrote: [ -> ]I'll give this a try with latest 64-bit stuff, see if any of the settings help.
I get only 1 fps during actual gameplay in timesplitters 2 this is obviously because im running on the arm jit recompiler when i have an x86 intel device the devs needs to make a x86 JIT compiler already.
You're doing better than I am... Even without using the JIT compiler (interpreter mode), it fails. But it works on the PC. I'm getting an invalid Gecko instruction. Will need to debug further.
Really what device are you running it on?
SHIELD console, but I'm using a local build because I'm working on Android TV and automatic controller support.
I have Super Smash Bros Melee working great with Kwee's build on my Shield Tablet (OC= .25)). I can't seem to get multiplayer working with my second shield controller to play vs. mode. It is turned on, set up and mapped but the game doesn't pick it up. Any advise on how to get multiplayer working with 2 shield controllers?
Heya, so I'm actually trying out Dolphin on Android for the first time. I have a Galaxy SIII neo, so yeah, I guess there won't be a lot of playing involved but I'm curious anyway.
Only I'm not sure what build is the most recent or most 'capable' one. Is it the one from the first post of this thread (the one that says 'Fix crash SSBM, THPS3(and many others), Aspect Ratio, Memfix, Weirds Textures Fix and somes optimisations')? If it is, why doesn't it have the menu where I can exit when I'm in-game?
I'm having a problem with dolphin on the Shield tablet k1! I've tried this build as well as the play store, but every time I try Pikmin 2 I get a black screen right after the scene where Olimar gets his first 5 pikmin.
If I keep trying it over and over, it causes my tablet to crash. There must be a memory leak somewhere?
Settings :
Dual Core : On
Fast Memory: On
OverclockingEnabled = True
Overclocking = 1.00000
Disable Fog: On
Skip EFB : On
Fast Depth : On
Scaled EFB : On
Ignore Format : Off
Rest is default.
I messed with the settings, but nothing works.
Any ideas to fix it? I know it can work because I see it here:
https://m.youtube.com/watch?v=UzJ4R14q5dw
Thank you!
The Android JIT is less mature; try using interpreter to get past the broken point.
(12-28-2015, 02:04 AM)JMC47 Wrote: [ -> ]The Android JIT is less mature; try using interpreter to get past the broken point.
I tried! It still black screens after I switch back to arm recompiler. It does work on a version! I can't find the one in that video though. Any other ideas?
JMC, this person is running on the 32 bit JIT, which likely has it's own mess of issues.