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Full Version: "Overclocking" Compatibility List + Guide
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is there a reason only half of the characters render shows up for certain games and does anyone know a fix, tested Viewtiful Joe, no changes
its an issue with a certain type of skinned meshes being rendered by the JIT, is my guess. i determined this after my test with robotech: battlecry since mechs/robots use a different kind of animation or skinning process.
(01-14-2015, 04:01 AM)MugenAttack Wrote: [ -> ]its an issue with a certain type of skinned meshes being rendered by the JIT, is my guess. i determined this after my test with robotech: battlecry since mechs/robots use a different kind of animation or skinning process.

Happened on Origins and VJ, both which I still want to play. Is there anyway to fix this?
none that i know of. eventually they will be playable as develop of dolphin android version continues. you just have to be patient and wait.
(01-14-2015, 04:14 AM)Dewitt Wrote: [ -> ]
(01-14-2015, 04:01 AM)MugenAttack Wrote: [ -> ]its an issue with a certain type of skinned meshes being rendered by the JIT, is my guess. i determined this after my test with robotech: battlecry since mechs/robots use a different kind of animation or skinning process.

Happened on Origins and VJ, both which I still want to play. Is there anyway to fix this?

Disabling Fastmem should fix this in many games, but the games will run much slower = (
also some games require it or they don't run or they crash during first couple seconds of the game. example is digimon rumble arena 2.
Just want to say thank you for everybody who is testing and reporting games using "overclock". I'm adding all the games mentioned in this thread to the original post
Wow, exciting development. I will test a few in a couple of days when I'm off work again. Really keen to see how Timesplitters 2 goes with this. This is not yet in the main build though, right? I have to grab the one that has been uploaded and linked to here?
(01-14-2015, 06:04 AM)MugenAttack Wrote: [ -> ]My own chart i started.  it focuses on gamecube only.
https://docs.google.com/document/d/1tr-bgJ1eDFgSzmSaefQAxKJsCbkmbshL-S6ZTOzhyqU/edit?usp=sharing

Good, clarify somes points like crash on ssbm that happen with and without oc setting. Same thing for graphical issues. The user must be understand that's not a oc issue but a issue of emulator himself.
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