01-14-2015, 03:59 AM
01-14-2015, 04:01 AM
its an issue with a certain type of skinned meshes being rendered by the JIT, is my guess. i determined this after my test with robotech: battlecry since mechs/robots use a different kind of animation or skinning process.
01-14-2015, 04:14 AM
(01-14-2015, 04:01 AM)MugenAttack Wrote: [ -> ]its an issue with a certain type of skinned meshes being rendered by the JIT, is my guess. i determined this after my test with robotech: battlecry since mechs/robots use a different kind of animation or skinning process.
Happened on Origins and VJ, both which I still want to play. Is there anyway to fix this?
01-14-2015, 04:28 AM
none that i know of. eventually they will be playable as develop of dolphin android version continues. you just have to be patient and wait.
01-14-2015, 04:45 AM
(01-14-2015, 04:14 AM)Dewitt Wrote: [ -> ](01-14-2015, 04:01 AM)MugenAttack Wrote: [ -> ]its an issue with a certain type of skinned meshes being rendered by the JIT, is my guess. i determined this after my test with robotech: battlecry since mechs/robots use a different kind of animation or skinning process.
Happened on Origins and VJ, both which I still want to play. Is there anyway to fix this?
Disabling Fastmem should fix this in many games, but the games will run much slower = (
01-14-2015, 05:01 AM
also some games require it or they don't run or they crash during first couple seconds of the game. example is digimon rumble arena 2.
01-14-2015, 05:10 AM
Just want to say thank you for everybody who is testing and reporting games using "overclock". I'm adding all the games mentioned in this thread to the original post
01-14-2015, 05:54 AM
Wow, exciting development. I will test a few in a couple of days when I'm off work again. Really keen to see how Timesplitters 2 goes with this. This is not yet in the main build though, right? I have to grab the one that has been uploaded and linked to here?
01-14-2015, 06:04 AM
My own chart i started. it focuses on gamecube only.
https://docs.google.com/document/d/1tr-bgJ1eDFgSzmSaefQAxKJsCbkmbshL-S6ZTOzhyqU/edit?usp=sharing
https://docs.google.com/document/d/1tr-bgJ1eDFgSzmSaefQAxKJsCbkmbshL-S6ZTOzhyqU/edit?usp=sharing
01-14-2015, 06:28 AM
(01-14-2015, 06:04 AM)MugenAttack Wrote: [ -> ]My own chart i started. it focuses on gamecube only.
https://docs.google.com/document/d/1tr-bgJ1eDFgSzmSaefQAxKJsCbkmbshL-S6ZTOzhyqU/edit?usp=sharing
Good, clarify somes points like crash on ssbm that happen with and without oc setting. Same thing for graphical issues. The user must be understand that's not a oc issue but a issue of emulator himself.