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Full Version: [HD Retexture] Star Wars Rogue Squadron II: Rogue Leader
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Hello everyone. This is a little something I made to commemorate finally being able to play this game on Dolphin. 

*Note that this is for NTSC.

Comparison pics.

HD HUD Download

The download includes "Fast" and "Safe" folders, so people with lower specs can still use them. Feel free to delete the folder you're not going to use. Also note that the "Space" folder is basically just optional, since those are edited images from around the web or the game itself (this game has a surprising amount of high quality textures). I'm not good at drawing realistic stuff, so I focused on the hud, which was my goal to begin with.

If you need help setting up or playing the game, head here. As the time of writing this, I believe this is the most recent and efficient Z Freeze build.

Updates for this will be slow, since I have the Xenoblade pack as a bigger priority. As for Rebel Strike, I don't remember if that uses the same assets, but I don't have the game nor the specs to run it at the moment, so maybe in the future I'll do a retexture for that. Anyone is welcome to port, edit or use these textures for that if they want, of course.

-UPDATE-

The user General_Han_Solo has made some fantastic upgrades to my original contribution. He has updated the levels visuals considerably. 
Do note that this is for Fast Cache only.

HD Stages Download
Very nice! Thanks for your work!
Awesome!! loading them up now.

Edit: Wow!!! That makes a huge difference thanks Echoes!
Glad you guys like it!

Also, I completely forgot these existed. Can anyone test if they work on Safe cache? They do seem to work for both settings, which is expected for the text, but I'm not sure about the R2 one, since I had to rely on savestates to dump them because of how hard it is to get the repair command.

sabin1981

Nice one, thank you!
(01-09-2015, 10:18 AM)Echoes Wrote: [ -> ]Glad you guys like it!

Also, I completely forgot these existed. Can anyone test if they work on Safe cache? They do seem to work for both settings, which is expected for the text, but I'm not sure about the R2 one, since I had to rely on savestates to dump them because of how hard it is to get the repair command.

How do I install these images?

Edit: well, I worked it out. I meant more specifically, where does the R2 image go? And for what area in the game does it replace / improve?
(01-09-2015, 10:31 AM)General_Han_Solo Wrote: [ -> ]
(01-09-2015, 10:18 AM)Echoes Wrote: [ -> ]Glad you guys like it!

Also, I completely forgot these existed. Can anyone test if they work on Safe cache? They do seem to work for both settings, which is expected for the text, but I'm not sure about the R2 one, since I had to rely on savestates to dump them because of how hard it is to get the repair command.

How do I install these images?

Edit: well, I worked it out. I meant more specifically, where does the R2 image go? And for what area in the game does it replace / improve?

Anywhere inside the GSWE64 folder. I just organized it in the main download for the sake of simplicity. If you want to keep it organized, put them in the D Pad folder. The images are for the little repair command that appears when your health gets knocked down to red.
So how do you dump the textures to edit them? This is one of my all time favorite games and I think I want to help make it shine.
(01-09-2015, 06:25 PM)IceStrike256 Wrote: [ -> ]So how do you dump the textures to edit them?  This is one of my all time favorite games and I think I want to help make it shine.

You enable "Dump Texture" from the "Advanced" Graphic's tab. Then, you play. As you do so, whenever textures are loaded from the game, they'll also get dumped to the "Dolphin Emulator\Dump\Textures\GSWE64" directory. Dumping this game is very annoying because of all the videos constantly playing in most menus. Dolphin dumps every single frame of whatever video is playing, causing your dump folder to get filled with "garbage" and slowing down your gameplay considerably while the dumping is in process. Luckily, once a texture is dumped (including the video frames), it will not get dumped again unless you delete said texture from the folder, or unless you use save states, which can cause textures to get dumped with an incorrect name, which means the game will not load them if you were to place it in the load directory (this is the reason I was asking if the R2 texture from before worked for everyone).

Aside from some stuff like some text and some space textures, this game has some amazingly high detail. To give you an example, in the game Xenoblade, most of the character textures are originally 256x256 or lower, with maybe one dimension reaching more than that. Meanwhile, the textures for the ships and some other assets in this game (and Rogue Leader, I presume) are at a very high 1024X1024 resolution. Very impressive for a Wii game, let alone a Gamecube one. Kudos to you, Factor 5. Tongue
(01-10-2015, 08:59 AM)Echoes Wrote: [ -> ]You enable "Dump Texture" from the "Advanced" Graphic's tab. Then, you play. As you do so, whenever textures are loaded from the game, they'll also get dumped to the "Dolphin Emulator\Dump\Textures\GSWE64" directory. Dumping this game is very annoying because of all the videos constantly playing in most menus. Dolphin dumps every single frame of whatever video is playing, causing your dump folder to get filled with "garbage" and slowing down your gameplay considerably while the dumping is in process. Luckily, once a texture is dumped (including the video frames), it will not get dumped again unless you delete said texture from the folder, or unless you use save states, which can cause textures to get dumped with an incorrect name, which means the game will not load them if you were to place it in the load directory (this is the reason I was asking if the R2 texture from before worked for everyone).

I am also extremely interested in helping retexture the game where needed. If there are enough of us interested, perhaps we could put together a team and do a full HD retexture project? I'm not sure what the limitations are in terms of texture resolution for the emulator to be able to handle it, but it would be interesting to see how far we could push it.

Surely there must be a quicker way to get all of the textures dumped into a directory. If not, if someone has played through the majority of the game they should just create an archive of the textures that were dumped and share it for us to edit.
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