Not too far into the game your chain/beast meat meter (lower left of the screen) begins radiating a heat effect.
This is causing major slow down and video card driver resets.
I'm assuming it has to do with AMD not really being PhysX friendly.
Is there a work around for this?
We don't use PhysX or any other proprietary code like that, as they were not part of the GC/Wii physics calculations.
Post pictures of how you have your Graphics tabs set up so that we can see what you have going on?
(01-06-2015, 01:56 PM)KHg8m3r Wrote: [ -> ]We don't use PhysX or any other proprietary code like that, as they were not part of the GC/Wii physics calculations.
Post pictures of how you have your Graphics tabs set up so that we can see what you have going on?
I've left the settings on default with exception of these commands in the game's ini
[Core]
CPUThread = True
GFXBackend = OGL
DSPHLE = True
[DSP]
Backend = XAudio2
[Video_Settings]
SafeTextureCacheColorSamples = 0
EFBScale = 3
[Controls]
WiimoteSource0 = 1
WiimoteProfile1 = Pandora
It was running fine until that emanating (heat-vapor) special effect started after defeating the first tower's boss.
There was also one other problem during a weapon upgrade where that rippling special effect occurs quickly slowing everything to a crawl.
(01-06-2015, 01:56 PM)KHg8m3r Wrote: [ -> ]We don't use PhysX or any other proprietary code like that, as they were not part of the GC/Wii physics calculations.
Post pictures of how you have your Graphics tabs set up so that we can see what you have going on?
Also note that leaving Safe Texture Cache on 'Fast' or swapping out OGL for D3D had no effect.
Even trying to run EFB to RAM didn't help.
I have also tried light rending from pixel instead of poly and disabling fog.
As well I tried running the DolphinFX post renders on 32bit (which I didn't get past the title once I saw how horrible it looked) and specifying 'Off' for post-processing in the game's configure ini.
I've messed around a bit more I think the HD 6600 series just isn't uber-tastic enough to handle foo-foo effects in some Wii titles.
SafeTextureCacheColorSamples = 0
Is that the default in the .ini file? If you say you set it to fast, did Dolphin print on screen that it ignored your setting? SafeTextureCacheColorSamples = 2048 is something you want to test, IF the game usually requires safe texture caching(=0).
And D3D should almost always be faster than OpenGL on an AMD GPU.
Anyways, since it's an old AMD GPU, it might be bounding box related. So you might want to try 4.0-4549 with D3D(!) and 4.0-4217 with OpenGL. If it works properly in one of those versions, please try the version directly after that, to confirm if it's bounding box related or not. Also try 4.0-3657 and look for the bounding box(bbox) setting, try with it enabled and disabled.
(01-06-2015, 08:57 PM)mimimi Wrote: [ -> ]SafeTextureCacheColorSamples = 0
Is that the default in the .ini file? If you say you set it to fast, did Dolphin print on screen that it ignored your setting? SafeTextureCacheColorSamples = 2048 is something you want to test, IF the game usually requires safe texture caching(=0).
And D3D should almost always be faster than OpenGL on an AMD GPU.
Anyways, since it's an old AMD GPU, it might be bounding box related. So you might want to try 4.0-4549 with D3D(!) and 4.0-4217 with OpenGL. If it works properly in one of those versions, please try the version directly after that, to confirm if it's bounding box related or not. Also try 4.0-3657 and look for the bounding box(bbox) setting, try with it enabled and disabled.
It has worked fine with 3657 on factory settings without having to make any adjustments
Now getting ready to try 4561 (Immediately after 4549 on the release list) will report back.
I don't have the latest Dolphin. Could not find the release number and edited the name of the main folder. The one that did not work with Pandora was released about a week ago however.
(01-06-2015, 08:57 PM)mimimi Wrote: [ -> ]SafeTextureCacheColorSamples = 0
Is that the default in the .ini file? If you say you set it to fast, did Dolphin print on screen that it ignored your setting? SafeTextureCacheColorSamples = 2048 is something you want to test, IF the game usually requires safe texture caching(=0).
And D3D should almost always be faster than OpenGL on an AMD GPU.
Anyways, since it's an old AMD GPU, it might be bounding box related. So you might want to try 4.0-4549 with D3D(!) and 4.0-4217 with OpenGL. If it works properly in one of those versions, please try the version directly after that, to confirm if it's bounding box related or not. Also try 4.0-3657 and look for the bounding box(bbox) setting, try with it enabled and disabled.
Ironically 4561 appears to be the one I've been using - it instantly pulled up my game list even though not installed in the Program 86 folder.
That's having issues - Couldn't run Mirasama Demon Blade on it either although 4561 finally got Xenoblade running properly for me.
(01-06-2015, 08:57 PM)mimimi Wrote: [ -> ]SafeTextureCacheColorSamples = 0
Is that the default in the .ini file? If you say you set it to fast, did Dolphin print on screen that it ignored your setting? SafeTextureCacheColorSamples = 2048 is something you want to test, IF the game usually requires safe texture caching(=0).
And D3D should almost always be faster than OpenGL on an AMD GPU.
Anyways, since it's an old AMD GPU, it might be bounding box related. So you might want to try 4.0-4549 with D3D(!) and 4.0-4217 with OpenGL. If it works properly in one of those versions, please try the version directly after that, to confirm if it's bounding box related or not. Also try 4.0-3657 and look for the bounding box(bbox) setting, try with it enabled and disabled.
Just tried the latest released an hour ago (4963) but no luck.
Apparently i can run the exe from any directory and it run the Dolphin config for previously installed versions. (guess they all access the documents folder after a certain release.)
I tried using the BBox command to turn on and off bounding in the latest version but I'm guessing bounding options have been removed all together because the toggle had no affect.
Will I have to download and permanently store away a copy of 3657 or will you be replacing the Bounding Box again in later releases?
I have the game working fine now - I'm just bumping to ask again if the Bounding Box will be reimplemented in Dolphin 5.0