Dolphin, the GameCube and Wii emulator - Forums

Full Version: Is this memory leak or this is how dolphin works?
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(01-08-2015, 06:20 AM)JMC47 Wrote: [ -> ]Basically, we don't invalidate textures in EFB2Texture because if we do, you'll get graphical bugs when a game calls them back up.  So, it's either:  Let texture accumulate forever or B:  Break several games on EFB2Texture and force people to use much slower settings.

Shouldn't we throw them away when emulation ends though...?
Umm... probably.
Don't we? I'd have thought that that would be a reasonably simple thing to do compared to most of what Dolphin does, and it's pretty obvious that you need to delete stuff when exiting a program.
(01-09-2015, 10:00 AM)AnyOldName3 Wrote: [ -> ]Don't we? I'd have thought that that would be a reasonably simple thing to do compared to most of what Dolphin does, and it's pretty obvious that you need to delete stuff when exiting a program.

I wouldn't assume that no matter how simple an obvious...
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