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Full Version: HW bounding box problems (video driver crash, slowdowns)
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Jcw87

When using OpenGL, Super Mario Galaxy crashes my video driver after selecting a file starting from revision 4219 (the one that does HW bounding box for OpenGL), still happens in revision 4811. Direct3D works fine, even with the HW bounding box changes from revision 4555.

Paper Mario 2 has slowdowns in the places that use bounding box (such as the water reflection effect) with both OpenGL and Direct3D in revisions with their respective HW bounding box additions. OpenGL locks up Dolphin if I try to stop emulation while the slowdown is happening.

My system:
Intel Core i7 3770
8 GB Ram
Windows 7 x64
AMD Radeon HD 5770

Super Mario Galaxy crash tested with Catalyst drivers 14.9 and 14.12, Paper Mario 2 tested with just 14.12