Dolphin, the GameCube and Wii emulator - Forums

Full Version: Input Buffers and Dolphin Input Polling Frequency
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1. When using the Frame Advance feature, how come it takes 2 frames to display something that should take 1 frame?

(Example: Fox's Reflector in Super Smash Bros. Melee)

2. Is there any kind of input buffer that stores the data for a frame or something, and then sends it for processing?

3. Is there any limit in the polling rate for inputs? Let's just say theoretically we could send inputs without lag or 1ms (The native send rate is 6ms for a GameCube), would Dolphin even be capable of processing the inputs that fast if we also had the usb polling rate increased to 1000hz and we could send at 1ms? OR is Dolphin limited in some way where it can only grab inputs every 12ms or something so it wouldn't matter?