only playable when you alter the dump with the .dol like described somewhere in this thread.
And even then, unfortunately, the game will only work with LLE audio plugin which is still very slow.
(04-24-2010, 08:57 PM)StripTheSoul Wrote: [ -> ]only playable when you alter the dump with the .dol like described somewhere in this thread.
And even then, unfortunately, the game will only work with LLE audio plugin which is still very slow.
can be fixed this audio problem or not?
just about everything can theoretically be fixed. There's no possible fix for that, yet, if that's what you're asking.
(04-24-2010, 11:22 PM)StripTheSoul Wrote: [ -> ]just about everything can theoretically be fixed. There's no possible fix for that, yet, if that's what you're asking.
maybe we must wait the new audio plugin?
well, yeah, the devs put a lot of work in the LLE plugin at the moment so it might be used for playing soon...but, well, not too soon; these things take tiiiiiime

(05-04-2010, 04:38 AM)StripTheSoul Wrote: [ -> ]well, yeah, the devs put a lot of work in the LLE plugin at the moment so it might be used for playing soon...but, well, not too soon; these things take tiiiiiime 
i see, and about the support for dvd9 games there are any chances?
DVD9 games are no problem (I think)...Super Smash Bros Brawl is a DVD9 game for example.
The problem is games with several .dol-files...and as far as I know there's no one working on that at the moment (but who knows what the devs are working on behind the curtains

)
DVD9 games are emulated perfectly (Sakura Wars and SSBB are good examples)
I am using Rev 6200
The DX11 plugin has severe problems with this game. No combination of settings causes these problems to change significantly.
The DX9 plugin causes issues with the upper left corner of the game. Sometimes it is just duplicated lightning effects, other times it is a white square. Setting changes can make the white square always be white.
The OpenGL plugin is the only one without these issues.
Obviously the HLE audio plugin still fails, but the game continues to run without audio after the HLE error message .