Quote:I assume you're just talking about an accurate emulation. Because if what you're saying is true, then I wouldn't be experiencing full speed on these games.
Quote:You have to remember, I'm not using LLE, and I have frameskipping on. I'd play with frameskipping off but I don't want to see slowdowns in the speed of the gameplay.
THANK YOU. That's exactly what I'm talking about. I have no issue at all with you using hacks to speed up your game. But you are posting your settings and giving advice, talking about what everyone wants to hear: full speed on weak hardware for a very demanding game. You talk about how you have old hardware and how you magically got it to work, but you don't talk about any of the potential downsides of this. Skip EFB Access from CPU is well known to break effects in many games, frameskipping draws fewer frames on the screen for jerky video, you have several experimental features on, and you are using old versions with TONS of bugs that have since been fixed. Even if you don't notice some broken effects, there could still be some you didn't catch. And if someone were to use those builds for all games... ouch. Without those caveats being listed, noobs are going to read it and assume you mean
accurate emulation on current builds, not hacked up ancient ones. When you give tips that include hacks, you need to point out what isn't accurate emulation, and all the problems associated with it.
Besides, I still don't get why frameskipping would improve your performance. Frameskipping is more of a GPU thing and your GPU is fine, your CPU is your bottleneck. I suppose it is possible that EFB to Ram effects are being used less because of the frameskipping, but I don't know.
Quote:I'm going to ignore your insults and just give you some info, if you could respond to me without making a stupid remark("Ooookay." and "let's see how your computer really performs".) that would be greatly appreciated.
That bothered you? Pfft, that was nothing. Wait till you get the interest of NV or Squall. Trust me, I'm tame.
(08-24-2012, 04:02 AM)DefenderX Wrote: [ -> ]Did u try to enable "Accurate VBeam emulation"? Just right click on your game and select "properties". There you'll find the option.
the golden tip from the golden supporter lol
why did I never hear about this setting? here
http://wiki.dolphin-emu.org/index.php?title=Performance_guide
is nothing about that..but MP1 runs very good now
tried vbeam with smg, too, but the sound is cracking a bit and e.g., if mario jumps, his yells are very short, that makes it unplayable. But smg runs very good without vbeam, so thats not bad.
this vbeam is fucking genius, what does it do exactly? i see the fps rarely drop to e.g. 40fps, but the game itself doesnt lag nor the sound, vbeam is 'bridging' the lags somehow
Vbeam doesn't really boost performance anyway, it's more about fixing problems if you aren't at fullspeed. Hence why it's not on the list.
(08-24-2012, 08:05 PM)MaJoR Wrote: [ -> ]Vbeam doesn't really boost performance anyway, it's more about fixing problems if you aren't at fullspeed. Hence why it's not on the list.
but it boosts performance about 50% (is written in the description) and I think, thats right.
Yeah, it seems to fix the problems. I watched the fps a bit, and every time the game drops to 50 or 40 fps, it goes nearly instant to 60 fps again. without vbeam, these "lag periods" are lasting much longer
(08-24-2012, 04:10 PM)MaJoR Wrote: [ -> ]Quote:I assume you're just talking about an accurate emulation. Because if what you're saying is true, then I wouldn't be experiencing full speed on these games.
Quote:You have to remember, I'm not using LLE, and I have frameskipping on. I'd play with frameskipping off but I don't want to see slowdowns in the speed of the gameplay.
THANK YOU. That's exactly what I'm talking about. I have no issue at all with you using hacks to speed up your game. But you are posting your settings and giving advice, talking about what everyone wants to hear: full speed on weak hardware for a very demanding game. You talk about how you have old hardware and how you magically got it to work, but you don't talk about any of the potential downsides of this. Skip EFB Access from CPU is well known to break effects in many games, frameskipping draws fewer frames on the screen for jerky video, you have several experimental features on, and you are using old versions with TONS of bugs that have since been fixed. Even if you don't notice some broken effects, there could still be some you didn't catch. And if someone were to use those builds for all games... ouch. Without those caveats being listed, noobs are going to read it and assume you mean accurate emulation on current builds, not hacked up ancient ones. When you give tips that include hacks, you need to point out what isn't accurate emulation, and all the problems associated with it.
Besides, I still don't get why frameskipping would improve your performance. Frameskipping is more of a GPU thing and your GPU is fine, your CPU is your bottleneck. I suppose it is possible that EFB to Ram effects are being used less because of the frameskipping, but I don't know.
Quote:I'm going to ignore your insults and just give you some info, if you could respond to me without making a stupid remark("Ooookay." and "let's see how your computer really performs".) that would be greatly appreciated.
That bothered you? Pfft, that was nothing. Wait till you get the interest of NV or Squall. Trust me, I'm tame.
Yeah, I don't know why, but Frameskipping helps a whole lot on Prime 3(standalone and Trilogy) but after checking it out, its totally unnecessary on Prime 1 and 2. The FPS often dips down up to 40% and the game is still playing full speed. But on Prime 3, the FPS and VPS are always the same, so frameskipping is the only way I can get the VPS to stay high on Prime 3. I was fighting Thardus on Prime 1 Trilogy, the FPS was at 30-40 but it was playing full speed the entire time, no frameskipping. How does that work? I've heard that VPS can be double FPS, but that doesn't make sense to me on the Prime games because they run at 60fps, and I thought if that was the case, both FPS and VPS should stay locked.

I'm still looking for more recent Revs that the HLE still works good. The most recent I can vouch for is 3.0-415 on Trilogy and Prime 3 standalone. I tried 3.0-578 but it was bugged up the a**.I checked LLE, and as the revs go by, its getting faster, but its still not even close to perfect on my system.
Thanks for the info and sorry about misleading people. I'll make some updates on the other section.
Quote:I was fighting Thardus on Prime 1 Trilogy, the FPS was at 30-40 but it was playing full speed the entire time, no frameskipping. How does that work? I've heard that VPS can be double FPS, but that doesn't make sense to me on the Prime games because they run at 60fps, and I thought if that was the case, both FPS and VPS should stay locked.
Assuming frameskipping was disabled for that, it's possible a Wii couldn't handle it, and it was lagging even though your computer was not. But I don't think so, the Wii has more horsepower than a GameCube, and even with additional effects and better textures it shouldn't be a big deal for the wii. It's been too long since I played through Trilogy on my wii for me to remember how it performed, sadly. Well, are you sure frameskipping was off?
what exactly you mean with frameskipping..?
I tried many settings. The best way to keep MP1 lagfree for me is to set the framelimit to "off" instead to "auto". Thats exactly the additional performance I need. Sound is a bit faster sometimes now, but thats not bad for me

.
with "auto" MP1 was lagging in fights, when i shot on doors to open them, or when i used boost morph ball.
now, its fucking awesome. The lag periods are very very short and seldom. im nearly not able to recognize them.
Im again surprised, how important the settings are.
(08-27-2012, 08:07 PM)MaJoR Wrote: [ -> ]Quote:I was fighting Thardus on Prime 1 Trilogy, the FPS was at 30-40 but it was playing full speed the entire time, no frameskipping. How does that work? I've heard that VPS can be double FPS, but that doesn't make sense to me on the Prime games because they run at 60fps, and I thought if that was the case, both FPS and VPS should stay locked.
Assuming frameskipping was disabled for that, it's possible a Wii couldn't handle it, and it was lagging even though your computer was not. But I don't think so, the Wii has more horsepower than a GameCube, and even with additional effects and better textures it shouldn't be a big deal for the wii. It's been too long since I played through Trilogy on my wii for me to remember how it performed, sadly. Well, are you sure frameskipping was off?
Yes I'm sure it was off, because this is a recurring thing for me. Is it possible this is some kind of bug? Maybe its related to the problems I get with Prime 3 and 2(I checked, prime 2 doesn't automatically skip frames like prime 1. prime 1 does it on both GC and Wii, Prime 2 as I recall, did in GC but not in Wii versions).
On both Prime 2 and 3 on Trilogy(and Prime 3 standalone) the game performs consistently with the FPS, but when I look at the VPS and gamespeed, they almost always read 60(or 50) and 100%(dipping down to about 85%) but the game is really NOWHERE NEAR playing full speed. The VPS and gamespeed readings are as if frameskipping is on, but its not.
Sorry about a week late reply. Just been busy, I haven't done any testing since wednesday.