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(08-21-2012, 11:59 AM)MaJoR Wrote: [ -> ]
Quote:LLE is not required to play the game for decent audio

With HLE, volume for sound effects are randomized in Prime 1 and 2: shoot something repeatedly and the first shot is barely audible and the second is so loud it distorts. And with HLE Prime 3 can stall out if an audio cue is misssed. LLE is definitely important if you want a decent audio experience with these games, especially in Prime 1 and 2. Also, you should note that BGM is fine with LLE in builds before 3.0-684. I need to add that to the wiki.

Quote:EFB to RAM is really not very slow if you can find the right config.
Quote:I'm running the games fullspeed the majority of the time, even the first two metroid games perform better at times on the trilogy version than the original GC versions in Dolphin.

So you are telling me that with 3.0-750 and EFB to Ram in D3D9, you're running full speed? On a Core 2 Quad at 2.8ghz? Ooookay. My Core 2 Duo E6750 at 3.2ghz (same clock per clock performance as yours) couldn't even get close. You want to know why your computer can run it at a decent framerate? Thankfully you posted your settings, so we can find out.

http://i46.tinypic.com/2i7srgp.jpg

"Skip EFB Access to CPU" is on. You killed all the EFB effects (i.e. anything that would use EFB to Ram) by doing that. Turn that off, kill any frameskipping you have, and let's see how your computer really performs.
core 2 quad runs metroid never at fullspeed, never..Tongue

with my oced cpu, im able to handle the "big three" (zelda, mario and metroid) really 95% of the time @ fullspeed, and that VERY close, if the i5 2500k would be only a bit weaker, there would be much more lag..

In SMG there are spots, where I even doubt that an i7 could handle em at fullspeed, for example @ the base this spot there you can walk in, and the game zooms out very fast then..
ES_Launch build didnt work, because it didnt recognize the wiimote..so I was unable to play.

I used the wiiscrubber method, its fine. In the wiki, theres a description that you shall make a profile and choose difficulty, and AFTER that, run wiiscrubber. So it works now.



But... Sad Its freaking laggy. Isnt it the general mind here that SMG(2) are the most demanding games for dolphin (james bond doesnt count for me)..

SMG runs WAY better for me, its pretty lagless...but MP1..while im only walking around, its ok with 60 fps and fullspeed..but every fucking little video sequence, and, thats the main point of course, every little fight are lagging horribly Sad Sometimes it even lags when I only shoot with my weapon...

Is that normal..? MPX are the most demanding games on dolphin...?
Yep, pretty much how it is. It can give my 3570K a run for it's money. I suggest you use the hashless branch for this. It is still a little experimental, but it's improvements with EFB to Ram really help EFB to Ram performance for MPT. Also, for better sound in the Prime games (especially 1 and 2) use a build before 3.0-684. (mental note, I still haven't added that to the wiki. Derp.) Personally I'm using 3.0-600 right now for a playthrough of Prime 1 GCN, and really enjoying it.

MP1 is really the most demanding bitch I ever experienced Big Grin

Just not possible with LLE, I had to take HLE. runs 90% of all the time @fullspeed.

sound is ok, little bugs, with another dolphin revision the sound was much worse.

but shoot sound etc all works properly, its fine.

I wonder if its even possible to play with i7 @LLE and fullspeed..for sure it needs to be a very good i7
Did u try to enable "Accurate VBeam emulation"? Just right click on your game and select "properties". There you'll find the option.
(08-24-2012, 04:02 AM)DefenderX Wrote: [ -> ]Did u try to enable "Accurate VBeam emulation"? Just right click on your game and select "properties". There you'll find the option.
It seems, that VBeam is/was standard enabled.

oh, wait..the square doesnt mean its checked?
(08-24-2012, 04:06 AM)ESChinski Wrote: [ -> ]
(08-24-2012, 04:02 AM)DefenderX Wrote: [ -> ]Did u try to enable "Accurate VBeam emulation"? Just right click on your game and select "properties". There you'll find the option.
It seems, that VBeam is/was standard enabled.

oh, wait..the square doesnt mean its checked?

No. A check means checked, empty means not checked, square means use default.

EDIT: "default" being either off, for those settings that don't exist in the main configuration (VBeam), or current setting for those that do (Idle Skipping).
(08-24-2012, 04:19 AM)eyeonus Wrote: [ -> ]
(08-24-2012, 04:06 AM)ESChinski Wrote: [ -> ]
(08-24-2012, 04:02 AM)DefenderX Wrote: [ -> ]Did u try to enable "Accurate VBeam emulation"? Just right click on your game and select "properties". There you'll find the option.
It seems, that VBeam is/was standard enabled.

oh, wait..the square doesnt mean its checked?

No. A check means checked, empty means not checked, square means use default.

EDIT: "default" being either off, for those settings that don't exist in the main configuration (VBeam), or current setting for those that do (Idle Skipping).
There are squares everywhere, e.g. HLE is squared. But when I check LLE in the main configurations of dolphin, dolphin takes LLE, right?

is there a page for that stuff in the wiki or anywhere?
(08-24-2012, 04:33 AM)ESChinski Wrote: [ -> ]There are squares everywhere, e.g. HLE is squared. But when I check LLE in the main configurations of dolphin, dolphin takes LLE, right?

Yep, you're right.
(08-21-2012, 11:59 AM)MaJoR Wrote: [ -> ]
Quote:LLE is not required to play the game for decent audio

With HLE, volume for sound effects are randomized in Prime 1 and 2: shoot something repeatedly and the first shot is barely audible and the second is so loud it distorts. And with HLE Prime 3 can stall out if an audio cue is misssed. LLE is definitely important if you want a decent audio experience with these games, especially in Prime 1 and 2. Also, you should note that BGM is fine with LLE in builds before 3.0-684. I need to add that to the wiki.

Quote:EFB to RAM is really not very slow if you can find the right config.
Quote:I'm running the games fullspeed the majority of the time, even the first two metroid games perform better at times on the trilogy version than the original GC versions in Dolphin.

So you are telling me that with 3.0-750 and EFB to Ram in D3D9, you're running full speed? On a Core 2 Quad at 2.8ghz? Ooookay. My Core 2 Duo E6750 at 3.2ghz (same clock per clock performance as yours) couldn't even get close. You want to know why your computer can run it at a decent framerate? Thankfully you posted your settings, so we can find out.

http://i46.tinypic.com/2i7srgp.jpg

"Skip EFB Access to CPU" is on. You killed all the EFB effects (i.e. anything that would use EFB to Ram) by doing that. Turn that off, kill any frameskipping you have, and let's see how your computer really performs.

Skip EFB Access to CPU doesn't seem to make a difference in performance. And I really don't notice any changes in the visual quality or the gameplay features in Metroid Prime 1, 2 or 3 by using this function or not. Even with this enabled, the Thermal visor works, x-ray does too. In prime 2 scan visor works. Prime 3 scan visor works. I really notice no difference with this on or off. If you can point out a real VISUAL problem to me that I might see? And does metroid prime even use EFB to RAM the way you're saying? I am not noticing any issues, I'd like some enlightenment. I'll leave it off from now on I guess.

Now the audio glitches as far as HLE is concerned... I haven't tested a variety of revisions with trilogy yet, but I know for the original Prime 3, I ran into problems with 3.0, 3.0-305, and 3.0-578. I successfully completed the game on 3.0-199 but it crashed when i selected "save and start new" i think that's what the option was. ANYWAY, I didn't have audio problems with 3.0-235(right before 3.0-305 apparently), or 3.0-415(I plan on checking LLE with 415 since there was something here that was supposed to increase it's speed i think). I will continue using HLE because I don't care about the little audio problems like volume for minor sound effects, but with BGM missing, BGM looping, and random noises that shouldn't be playing, I will keep a lookout for because those actually bother me.

I'm going to ignore your insults and just give you some info, if you could respond to me without making a stupid remark("Ooookay." and "let's see how your computer really performs".) that would be greatly appreciated. You see, I don't know what all the settings do, except for what I can see and hear. You're not helping me understand by bashing on my system. And also, I'm now at 3GHz(I need to change my sig) but yes, all the things I said I was experiencing were on 2.8GHz, going up to 3GHz just seemed to decrease stutter. I'm here to TRY to help.
(08-22-2012, 12:08 AM)ESChinski Wrote: [ -> ]core 2 quad runs metroid never at fullspeed, never..Tongue

with my oced cpu, im able to handle the "big three" (zelda, mario and metroid) really 95% of the time @ fullspeed, and that VERY close, if the i5 2500k would be only a bit weaker, there would be much more lag..

In SMG there are spots, where I even doubt that an i7 could handle em at fullspeed, for example @ the base this spot there you can walk in, and the game zooms out very fast then..

I assume you're just talking about an accurate emulation. Because if what you're saying is true, then I wouldn't be experiencing full speed on these games. SMG doesn't run very fast on my system, and I haven't gone through the rigorous testing I have for the Metroid games to see if I can get it full speed. You have to remember, I'm not using LLE, and I have frameskipping on. I'd play with frameskipping off but I don't want to see slowdowns in the speed of the gameplay. And why are we talking about SMG in a thread for Metroid Prime Trilogy? huh, huh, huh? haha jk, but seriously, I do play the game at full speed without a fully accurate emulation.
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